1. 25c747c DawnTest: Gather adapters on environment creation for filtering backends by Austin Eng · 5 years ago
  2. 5133221 DawnTest: Factor Instance creation, Adapter discovery, and config logging by Austin Eng · 5 years ago
  3. 0b8e319 Add tests to verify storage textures are initialized before being used by Jiawei Shao · 5 years ago
  4. 1888ae7 D3D12: Enable GPU-based validation by Bryan Bernhart · 5 years ago
  5. 9832119 Reland "Support depth32float sampling on D3D12" by Austin Eng · 5 years ago
  6. ecabfe8 Remove wgpu::BufferCopyView::rowPitch/imageHeight by Corentin Wallez · 5 years ago
  7. 2eca22f Remove ShaderModule::code/codeSize by Corentin Wallez · 5 years ago
  8. 4376552 Remove wgpu::Device::CreateQueue by Corentin Wallez · 5 years ago
  9. b761fe1 Remove wgpu::BindGroupLayoutEntry::textureDimension by Corentin Wallez · 5 years ago
  10. 84ae2bf Remove deprecated "Binding" types and members by Corentin Wallez · 5 years ago
  11. 60bb88d Fix remaining -pedantic warnings. by Corentin Wallez · 5 years ago
  12. f4df791 Add validation on the buffer-to-buffer copies within same buffer by Jiawei Shao · 5 years ago
  13. fce44b5 Sort same-type bindings in the BGL by binding number by Austin Eng · 5 years ago
  14. a1800c0 Make fence descriptor optional by Austin Eng · 5 years ago
  15. a6cf7b5 Make error scope shutdown iterative instead of recursive. by Corentin Wallez · 5 years ago
  16. c2542cd Fix a bug for multi-writes in ResourceUsageTrackingTests.cpp by Yunchao He · 5 years ago
  17. bf009f5 Add a test for creating a 0-sized buffer. by Corentin Wallez · 5 years ago
  18. 818c6b7 Validate that ShaderModuleDescriptor has chained descriptor by Austin Eng · 5 years ago
  19. 70ffa0c Add more tests for resource usage tracking by Yunchao He · 5 years ago
  20. 4fe8ead Revert "Support depth32float sampling on D3D12" by Austin Eng · 5 years ago
  21. 17e1e19 Add tests for texture usage tracking - 3 by Yunchao He · 5 years ago
  22. 071fe56 Support depth32float sampling on D3D12 by Austin Eng · 5 years ago
  23. e8bf706 Add basic supports of storage textures on D3D12 by Jiawei Shao · 5 years ago
  24. 458ab1b Expand depth sampling tests by Austin Eng · 5 years ago
  25. 5312533 Split ComparisonSampler tests with/without normalized depth textures by Austin Eng · 5 years ago
  26. 0abddd2 Add dispatch call in usage tracking tests by Yunchao He · 5 years ago
  27. 07328ba Add validation tests for texture resource tracking - 2 by Yunchao He · 5 years ago
  28. 23428ea Add validation code for texture subresource usage tracking by Yunchao He · 5 years ago
  29. a6d7f56 Add resource usage tests in a single draw/dispatch by Yunchao He · 5 years ago
  30. ccc40f6 Fix a bug in ResourceUsageTrackingTests by Yunchao He · 5 years ago
  31. 303a3da D3D12: Decouple descriptor heap allocations. by Bryan Bernhart · 5 years ago
  32. 2ba90d6 Add tests for resource tracking in compute - 1 by Yunchao He · 5 years ago
  33. 754c161 Add basic supports of storage textures on Vulkan by Jiawei Shao · 5 years ago
  34. c85ef79 Fix and enable -Wfour-char-constants by Corentin Wallez · 5 years ago
  35. b2d1d7b Fix and enable -Wvla-extension by Corentin Wallez · 5 years ago
  36. 2d79ef2 Do not use Dawn's warnings for compiling Chromium's gtest main. by Corentin Wallez · 5 years ago
  37. 88f2ec8 Add basic supports of readonly and writeonly storage textures on Metal by Jiawei Shao · 5 years ago
  38. f70db58 Fix MSVC compilation. by Felix Maier · 5 years ago
  39. cdf2d8d Deprecate BufferCopyView.rowPitch/imageHeight -> bytesPerRow/rowsPerImage by Corentin Wallez · 5 years ago
  40. c244f53 Add a size argument to Set[Vertex|Index]Buffer by Corentin Wallez · 5 years ago
  41. 635239f Non-Local Residency 2: Implement Non-Local Management Logic by Brandon Jones · 5 years ago
  42. 409cf67 Special-case GetDefaultQueue in the wire by Corentin Wallez · 5 years ago
  43. b46d002 D3D12: Fix UBO and sampler heap encoding test. by Bryan Bernhart · 5 years ago
  44. 6420092 Reland "Slab-allocate VkDescriptorSets" by Austin Eng · 5 years ago
  45. 0e9320b Use Ref<TextureBase> instead of TextureBase* in more places by Rafael Cintron · 5 years ago
  46. 7e972be Revert "Slab-allocate VkDescriptorSets" by Corentin Wallez · 5 years ago
  47. 21d753a Read and write usage in compute pass is valid by Yunchao He · 5 years ago
  48. 96c4019 Slab-allocate VkDescriptorSets by Austin Eng · 5 years ago
  49. f56f190 Non-Local Residency 1: Get Non-Local Memory Info by Brandon Jones · 5 years ago
  50. b4eccc8 Allow Ref<Derived> -> Ref<Base> assignment, and move operations by Rafael Cintron · 5 years ago
  51. d430243 Add depth texture sampling and tests for only depth32float by Austin Eng · 5 years ago
  52. 64fcf39 Allow one texture as write-only storage and sampled in one compute pass by Jiawei Shao · 5 years ago
  53. f204cf2 Add Ref<T> specialization for Result by Rafael Cintron · 5 years ago
  54. fee2783 Deprecate ShaderModuleDescriptor.code in favor of chained descriptor by Corentin Wallez · 5 years ago
  55. 3966eb1 Deprecate BG[L]Desc::binding[s|Count] in favor of entr[ies|yCount] by Corentin Wallez · 5 years ago
  56. e89b487 Validate texture usage scope with storage textures in one render pass by Jiawei Shao · 5 years ago
  57. d543d58 Allow using write-only storage textures in fragment shader stage by Jiawei Shao · 5 years ago
  58. 7817a9a Reland "Add ComparisonSampler binding type and validation tests" by Austin Eng · 5 years ago
  59. 7e8385c Move and improve RefCounted by Rafael Cintron · 5 years ago
  60. 8edb723 Revert "Add ComparisonSampler binding type and validation tests" by Corentin Wallez · 5 years ago
  61. 5e08859 Revert "Special-case GetDefaultQueue in the wire" by Corentin Wallez · 5 years ago
  62. 98334df Deprecate BGLEntry::textureDimension in favor of viewDimension by Corentin Wallez · 5 years ago
  63. 99655bc Add validation tests for resource usage tracking - 3 by Yunchao He · 5 years ago
  64. 6d9e4f8 Add ComparisonSampler binding type and validation tests by Austin Eng · 5 years ago
  65. f93791a Special-case GetDefaultQueue in the wire by Corentin Wallez · 5 years ago
  66. 8a43794 Introduce Device::GetDefaultQueue and deprecate CreateQueue by Corentin Wallez · 5 years ago
  67. 9f5a1c5 BUILD.gn: Remove leftover temporary test target. by Corentin Wallez · 5 years ago
  68. 82ae680 Residency Bug: Always Attempt To Evict To Under Budget by Brandon Jones · 5 years ago
  69. 3aa5be9 Print the failing statement in ASSERT_DEVICE_ERROR by Austin Eng · 5 years ago
  70. f941205 Use new gmock MOCK_FUNCTION macro. by Corentin Wallez · 5 years ago
  71. d3bbcc3 Correctly support setSubData of 0 bytes. by Corentin Wallez · 5 years ago
  72. 15b9531 Rolling 4 dependencies by Corentin Wallez · 5 years ago
  73. ba72944 dawn_wire: Validate all objects are from the same device in the client by Austin Eng · 5 years ago
  74. 0ff7ed4 Remove CreateBufferMappedAsync by Corentin Wallez · 5 years ago
  75. cd586a9 Null: Properly fake commands being completed on WaitForIdle by Corentin Wallez · 5 years ago
  76. 93bea5c Add WireClient::Disconnect to stop serializing commands by Austin Eng · 5 years ago
  77. 797fa62 Remove temporary GN proxy groups. by Corentin Wallez · 5 years ago
  78. 81091b7 Add more resource binding related validation tests by Yunchao He · 5 years ago
  79. 8c8d16a BUILD.gn: Move dawn_end2end_tests to its final location by Corentin Wallez · 5 years ago
  80. 582e528 Support none visibility binding in bind group by Yunchao He · 5 years ago
  81. 871651d Fix another -Wc++11-narrowing on ChromeOS by Corentin Wallez · 5 years ago
  82. 4fbd14b Fix more compilation warnings. by Zhenyao Mo · 5 years ago
  83. 5b7292c Fix more compilation warnings. by Zhenyao Mo · 5 years ago
  84. 4f86505 D3D12: Bucket CPU descriptor allocators on the device. by Bryan Bernhart · 5 years ago
  85. d11cc39 Split third_party/BUILD.gn in per-project files. by Corentin Wallez · 5 years ago
  86. b31015b Split examples, test and utils in their own BUILD.gn by Corentin Wallez · 5 years ago
  87. ab2c84f Residency 6: Enable D3D12 Residency and Add Tests by Brandon Jones · 5 years ago
  88. 26b7d8f Fix use-after-free if BindGroup is the last owner of its BindGroupLayout by Austin Eng · 5 years ago
  89. 757d153 Fix UBO/SSBO OOB in ComputeStorageBufferBarrierTests by Corentin Wallez · 5 years ago
  90. d9c2e89 Fix wgpu::WholeSize not being set correctly inside BindGroup by Corentin Wallez · 5 years ago
  91. 989f139 Skip ViewportTest failing on Swiftshader. by Corentin Wallez · 5 years ago
  92. d56b69f Skip Float16 TextureFormatTests on Swiftshader by Corentin Wallez · 5 years ago
  93. 7119a02 BUILD.gn: enable additional warnings. by Corentin Wallez · 5 years ago
  94. ff77ffe Fix wgpu::WholeSize to count until the end of the buffer. by Corentin Wallez · 5 years ago
  95. 36cd174 dawn_wire: Correctly handle buffer state changes on Destroy() by Corentin Wallez · 5 years ago
  96. 2d10e95 BUILD.gn: rename libdawn_native/wire to dawn_native/wire by Corentin Wallez · 5 years ago
  97. c3c6694 Rename BG[L]Binding to BG[L]Entry by Corentin Wallez · 5 years ago
  98. cb859a2 Reland "D3D12: Stage BindGroups on CPU descriptor heaps." by Bryan Bernhart · 5 years ago
  99. c7f454c Revert "D3D12: Stage BindGroups on CPU descriptor heaps." by Corentin Wallez · 5 years ago
  100. 76a8d0b Support chained extension structs on the wire by Austin Eng · 5 years ago