Sign in
dawn
/
dawn
/
89beb5fb8c77d024803460bfc30b9e4aa2dbec84
/
src
/
tests
25c747c
DawnTest: Gather adapters on environment creation for filtering backends
by Austin Eng
· 5 years ago
5133221
DawnTest: Factor Instance creation, Adapter discovery, and config logging
by Austin Eng
· 5 years ago
0b8e319
Add tests to verify storage textures are initialized before being used
by Jiawei Shao
· 5 years ago
1888ae7
D3D12: Enable GPU-based validation
by Bryan Bernhart
· 5 years ago
9832119
Reland "Support depth32float sampling on D3D12"
by Austin Eng
· 5 years ago
ecabfe8
Remove wgpu::BufferCopyView::rowPitch/imageHeight
by Corentin Wallez
· 5 years ago
2eca22f
Remove ShaderModule::code/codeSize
by Corentin Wallez
· 5 years ago
4376552
Remove wgpu::Device::CreateQueue
by Corentin Wallez
· 5 years ago
b761fe1
Remove wgpu::BindGroupLayoutEntry::textureDimension
by Corentin Wallez
· 5 years ago
84ae2bf
Remove deprecated "Binding" types and members
by Corentin Wallez
· 5 years ago
60bb88d
Fix remaining -pedantic warnings.
by Corentin Wallez
· 5 years ago
f4df791
Add validation on the buffer-to-buffer copies within same buffer
by Jiawei Shao
· 5 years ago
fce44b5
Sort same-type bindings in the BGL by binding number
by Austin Eng
· 5 years ago
a1800c0
Make fence descriptor optional
by Austin Eng
· 5 years ago
a6cf7b5
Make error scope shutdown iterative instead of recursive.
by Corentin Wallez
· 5 years ago
c2542cd
Fix a bug for multi-writes in ResourceUsageTrackingTests.cpp
by Yunchao He
· 5 years ago
bf009f5
Add a test for creating a 0-sized buffer.
by Corentin Wallez
· 5 years ago
818c6b7
Validate that ShaderModuleDescriptor has chained descriptor
by Austin Eng
· 5 years ago
70ffa0c
Add more tests for resource usage tracking
by Yunchao He
· 5 years ago
4fe8ead
Revert "Support depth32float sampling on D3D12"
by Austin Eng
· 5 years ago
17e1e19
Add tests for texture usage tracking - 3
by Yunchao He
· 5 years ago
071fe56
Support depth32float sampling on D3D12
by Austin Eng
· 5 years ago
e8bf706
Add basic supports of storage textures on D3D12
by Jiawei Shao
· 5 years ago
458ab1b
Expand depth sampling tests
by Austin Eng
· 5 years ago
5312533
Split ComparisonSampler tests with/without normalized depth textures
by Austin Eng
· 5 years ago
0abddd2
Add dispatch call in usage tracking tests
by Yunchao He
· 5 years ago
07328ba
Add validation tests for texture resource tracking - 2
by Yunchao He
· 5 years ago
23428ea
Add validation code for texture subresource usage tracking
by Yunchao He
· 5 years ago
a6d7f56
Add resource usage tests in a single draw/dispatch
by Yunchao He
· 5 years ago
ccc40f6
Fix a bug in ResourceUsageTrackingTests
by Yunchao He
· 5 years ago
303a3da
D3D12: Decouple descriptor heap allocations.
by Bryan Bernhart
· 5 years ago
2ba90d6
Add tests for resource tracking in compute - 1
by Yunchao He
· 5 years ago
754c161
Add basic supports of storage textures on Vulkan
by Jiawei Shao
· 5 years ago
c85ef79
Fix and enable -Wfour-char-constants
by Corentin Wallez
· 5 years ago
b2d1d7b
Fix and enable -Wvla-extension
by Corentin Wallez
· 5 years ago
2d79ef2
Do not use Dawn's warnings for compiling Chromium's gtest main.
by Corentin Wallez
· 5 years ago
88f2ec8
Add basic supports of readonly and writeonly storage textures on Metal
by Jiawei Shao
· 5 years ago
f70db58
Fix MSVC compilation.
by Felix Maier
· 5 years ago
cdf2d8d
Deprecate BufferCopyView.rowPitch/imageHeight -> bytesPerRow/rowsPerImage
by Corentin Wallez
· 5 years ago
c244f53
Add a size argument to Set[Vertex|Index]Buffer
by Corentin Wallez
· 5 years ago
635239f
Non-Local Residency 2: Implement Non-Local Management Logic
by Brandon Jones
· 5 years ago
409cf67
Special-case GetDefaultQueue in the wire
by Corentin Wallez
· 5 years ago
b46d002
D3D12: Fix UBO and sampler heap encoding test.
by Bryan Bernhart
· 5 years ago
6420092
Reland "Slab-allocate VkDescriptorSets"
by Austin Eng
· 5 years ago
0e9320b
Use Ref<TextureBase> instead of TextureBase* in more places
by Rafael Cintron
· 5 years ago
7e972be
Revert "Slab-allocate VkDescriptorSets"
by Corentin Wallez
· 5 years ago
21d753a
Read and write usage in compute pass is valid
by Yunchao He
· 5 years ago
96c4019
Slab-allocate VkDescriptorSets
by Austin Eng
· 5 years ago
f56f190
Non-Local Residency 1: Get Non-Local Memory Info
by Brandon Jones
· 5 years ago
b4eccc8
Allow Ref<Derived> -> Ref<Base> assignment, and move operations
by Rafael Cintron
· 5 years ago
d430243
Add depth texture sampling and tests for only depth32float
by Austin Eng
· 5 years ago
64fcf39
Allow one texture as write-only storage and sampled in one compute pass
by Jiawei Shao
· 5 years ago
f204cf2
Add Ref<T> specialization for Result
by Rafael Cintron
· 5 years ago
fee2783
Deprecate ShaderModuleDescriptor.code in favor of chained descriptor
by Corentin Wallez
· 5 years ago
3966eb1
Deprecate BG[L]Desc::binding[s|Count] in favor of entr[ies|yCount]
by Corentin Wallez
· 5 years ago
e89b487
Validate texture usage scope with storage textures in one render pass
by Jiawei Shao
· 5 years ago
d543d58
Allow using write-only storage textures in fragment shader stage
by Jiawei Shao
· 5 years ago
7817a9a
Reland "Add ComparisonSampler binding type and validation tests"
by Austin Eng
· 5 years ago
7e8385c
Move and improve RefCounted
by Rafael Cintron
· 5 years ago
8edb723
Revert "Add ComparisonSampler binding type and validation tests"
by Corentin Wallez
· 5 years ago
5e08859
Revert "Special-case GetDefaultQueue in the wire"
by Corentin Wallez
· 5 years ago
98334df
Deprecate BGLEntry::textureDimension in favor of viewDimension
by Corentin Wallez
· 5 years ago
99655bc
Add validation tests for resource usage tracking - 3
by Yunchao He
· 5 years ago
6d9e4f8
Add ComparisonSampler binding type and validation tests
by Austin Eng
· 5 years ago
f93791a
Special-case GetDefaultQueue in the wire
by Corentin Wallez
· 5 years ago
8a43794
Introduce Device::GetDefaultQueue and deprecate CreateQueue
by Corentin Wallez
· 5 years ago
9f5a1c5
BUILD.gn: Remove leftover temporary test target.
by Corentin Wallez
· 5 years ago
82ae680
Residency Bug: Always Attempt To Evict To Under Budget
by Brandon Jones
· 5 years ago
3aa5be9
Print the failing statement in ASSERT_DEVICE_ERROR
by Austin Eng
· 5 years ago
f941205
Use new gmock MOCK_FUNCTION macro.
by Corentin Wallez
· 5 years ago
d3bbcc3
Correctly support setSubData of 0 bytes.
by Corentin Wallez
· 5 years ago
15b9531
Rolling 4 dependencies
by Corentin Wallez
· 5 years ago
ba72944
dawn_wire: Validate all objects are from the same device in the client
by Austin Eng
· 5 years ago
0ff7ed4
Remove CreateBufferMappedAsync
by Corentin Wallez
· 5 years ago
cd586a9
Null: Properly fake commands being completed on WaitForIdle
by Corentin Wallez
· 5 years ago
93bea5c
Add WireClient::Disconnect to stop serializing commands
by Austin Eng
· 5 years ago
797fa62
Remove temporary GN proxy groups.
by Corentin Wallez
· 5 years ago
81091b7
Add more resource binding related validation tests
by Yunchao He
· 5 years ago
8c8d16a
BUILD.gn: Move dawn_end2end_tests to its final location
by Corentin Wallez
· 5 years ago
582e528
Support none visibility binding in bind group
by Yunchao He
· 5 years ago
871651d
Fix another -Wc++11-narrowing on ChromeOS
by Corentin Wallez
· 5 years ago
4fbd14b
Fix more compilation warnings.
by Zhenyao Mo
· 5 years ago
5b7292c
Fix more compilation warnings.
by Zhenyao Mo
· 5 years ago
4f86505
D3D12: Bucket CPU descriptor allocators on the device.
by Bryan Bernhart
· 5 years ago
d11cc39
Split third_party/BUILD.gn in per-project files.
by Corentin Wallez
· 5 years ago
b31015b
Split examples, test and utils in their own BUILD.gn
by Corentin Wallez
· 5 years ago
ab2c84f
Residency 6: Enable D3D12 Residency and Add Tests
by Brandon Jones
· 5 years ago
26b7d8f
Fix use-after-free if BindGroup is the last owner of its BindGroupLayout
by Austin Eng
· 5 years ago
757d153
Fix UBO/SSBO OOB in ComputeStorageBufferBarrierTests
by Corentin Wallez
· 5 years ago
d9c2e89
Fix wgpu::WholeSize not being set correctly inside BindGroup
by Corentin Wallez
· 5 years ago
989f139
Skip ViewportTest failing on Swiftshader.
by Corentin Wallez
· 5 years ago
d56b69f
Skip Float16 TextureFormatTests on Swiftshader
by Corentin Wallez
· 5 years ago
7119a02
BUILD.gn: enable additional warnings.
by Corentin Wallez
· 5 years ago
ff77ffe
Fix wgpu::WholeSize to count until the end of the buffer.
by Corentin Wallez
· 5 years ago
36cd174
dawn_wire: Correctly handle buffer state changes on Destroy()
by Corentin Wallez
· 5 years ago
2d10e95
BUILD.gn: rename libdawn_native/wire to dawn_native/wire
by Corentin Wallez
· 5 years ago
c3c6694
Rename BG[L]Binding to BG[L]Entry
by Corentin Wallez
· 5 years ago
cb859a2
Reland "D3D12: Stage BindGroups on CPU descriptor heaps."
by Bryan Bernhart
· 5 years ago
c7f454c
Revert "D3D12: Stage BindGroups on CPU descriptor heaps."
by Corentin Wallez
· 5 years ago
76a8d0b
Support chained extension structs on the wire
by Austin Eng
· 5 years ago
Next »