1. 15eba9a WGSL: Migrate access control to var<> by Ben Clayton · 3 years, 11 months ago
  2. 3a07f74 Resolve TODO in ResolveQuerySet validation by Hao Li · 3 years, 11 months ago
  3. e557296 Dump translated HLSL shaders if the toggle enabled by Zhaoming Jiang · 3 years, 11 months ago
  4. 735d504 Test readback after loadOp value w/ mipmapped depth/stencil textures by Austin Eng · 3 years, 11 months ago
  5. ca41b00 Triage Dawn TODOs by Austin Eng · 3 years, 11 months ago
  6. 9df00a3 Fix a bug for 3D texture comparison in e2e CopyTests by Yunchao He · 3 years, 11 months ago
  7. 84481bb Query API: Re-enable Timestamp Query on Metal by Hao Li · 3 years, 11 months ago
  8. ed8a8c0 Triage Dawn TODOs by Austin Eng · 3 years, 11 months ago chromium/4534 chromium/4535
  9. 539fc31 Remove a workaround of buffer size computation by Yunchao He · 3 years, 11 months ago
  10. 2b43b45 Increase kMaxStorageBuffers/Textures to 8 by Corentin Wallez · 3 years, 11 months ago
  11. b44000e Add the user-visible logging interface. by Zhaoming Jiang · 3 years, 11 months ago
  12. 9d911d4 [Vulkan] Free bind group layouts pending deallocation on shut down by Austin Eng · 3 years, 11 months ago
  13. 5e1ca53 D3D12: Support creating compute pipeline asynchronously by Jiawei Shao · 3 years, 11 months ago
  14. d637cc5 Disable CompareFunctionsCompute test by Austin Eng · 3 years, 11 months ago
  15. 9680c9f Polish 2D texture copy splitter on D3D12 by Yunchao He · 3 years, 11 months ago
  16. b5652c7 Implement EGLImage external texture API for GL. by Stephen White · 3 years, 11 months ago
  17. b3c3710 Move texture_storage access into type by Ben Clayton · 3 years, 11 months ago chromium/4532
  18. b66f630 Add a toggle to disallow_spirv. by Corentin Wallez · 3 years, 11 months ago
  19. b6c54a6 Remove useless function declarations by Jiawei Shao · 3 years, 11 months ago
  20. 6619288 Re-enable the T2T copy workaround on Intel Gen9 and Gen9.5 GPUs by Jiawei Shao · 3 years, 11 months ago
  21. 3cd8c43 Expand NonzeroTextureCreationTests to DepthStencil textures by Austin Eng · 3 years, 11 months ago
  22. ff70f98 Expand coverage of NonzeroTextureCreationTests by Austin Eng · 3 years, 11 months ago
  23. 8809798 Implement 3D texture copy splitter on D3D12: preparation by Yunchao He · 3 years, 11 months ago
  24. 39633e2 Implement External Texture Binding Functionality by Brandon Jones · 3 years, 11 months ago chromium/4530
  25. a9e39e1 Add utilities for printing Dawn enums and bitmasks by Austin Eng · 3 years, 11 months ago
  26. f56dab0 Added new toggle EmitHLSLDebugSymbols to improve shader debugging capabilities by external tools. by Francois Guthmann · 3 years, 11 months ago
  27. 5d39860 Implement AsyncWaitableEvent with std::condition_variable by Jiawei Shao · 4 years ago
  28. 44fc6e3 Remove DAWN_SKIP_TEST_IF -- Part II by Jiawei Shao · 4 years ago
  29. e2f39f8 Remove use of deprecated `const` in WGSL by James Price · 4 years ago chromium/4523
  30. 10a7f78 Remove the suppression on use_tint_generator by Qin Jiajia · 4 years ago
  31. 7e59470 Remove deprecated BindGroupLayoutEntry fields by Brandon Jones · 4 years ago chromium/4516 chromium/4517
  32. 8bc3e68 ParamGenerator: Return the end iterator if any param is empty by Austin Eng · 4 years ago
  33. 41c87d9 Removed deprecated CreateRenderPipeline path by Brandon Jones · 4 years ago
  34. 4589de6 Remove DAWN_SKIP_TEST_IF -- Part I by Jiawei Shao · 4 years ago
  35. 4139fa5 Remove deprecated vertex formats by Brandon Jones · 4 years ago
  36. a548578 Remove Fences by Brandon Jones · 4 years ago
  37. b58efd0 Use HLSL version 2018 for DXC by Qin Jiajia · 4 years ago
  38. b2527e6 Add end2end tests for 3D texture copies by Yunchao He · 4 years ago chromium/4513 chromium/4514
  39. 56537f8 Move test parameterization macro from DawnPerfTest to DawnTest by Austin Eng · 4 years ago
  40. db03566 OpenGL: Use binding= for all bindings in generated GLSL by Corentin Wallez · 4 years ago
  41. 122e6ab ShaderModule: Add default case to ResourceType switch by Ben Clayton · 4 years ago
  42. ce3d4a5 Disable the workaround about the T2T copy issue on newer Intel drivers by Jiawei Shao · 4 years ago
  43. 3fd2036 Add a command line parameter to run the tests skipped by DAWN_SUPPRESSED_TEST_IF by Jiawei Shao · 4 years ago
  44. fd783ce Support 3D textures in ClearTexture by Austin Eng · 4 years ago
  45. 8507f7e Rolling 2 dependencies by Corentin Wallez · 4 years ago
  46. 880a3d6 Fix query index of availability in timestamp shader by Hao Li · 4 years ago chromium/4512
  47. 21ce5d2 Split #defines for OpenGL and OpenGL ES backends. by Stephen White · 4 years ago
  48. 58ec60e CMake: add dependency to dawncpp_headers on dawn_common by Aleksi Sapon · 4 years ago chromium/4511
  49. 3148e83 Use Tint as much as possible in fuzzers. by Corentin Wallez · 4 years ago
  50. e8c271d Rename some data structures in TextureCopySplitter by Yunchao He · 4 years ago
  51. 75de553 Use the device maximum supported shader model by Qin Jiajia · 4 years ago chromium/4510
  52. 76e5a9f Remove deprecated API surface, Pt. 1 by Brandon Jones · 4 years ago
  53. 72ee6ad Add MatMul with 2-dimensional shared array shader by Qin Jiajia · 4 years ago
  54. 81addb7 Pass mayCollide argument to Tint's BindingRemapper by Austin Eng · 4 years ago
  55. f0fdfa0 ShaderModule: Keep the tint::Source::File alive by Ben Clayton · 4 years ago chromium/4505
  56. e2f083e Add tests for copies between 3D and 2D array textures by Austin Eng · 4 years ago
  57. 2a7d0ac Implement 3D texture copies on OpenGL/ES by Austin Eng · 4 years ago
  58. 5230c6b Implement 3D texture copies on Metal by Austin Eng · 4 years ago
  59. d066d17 Implement 3D texture copies on Vulkan by Austin Eng · 4 years ago
  60. 67851d9 Validate that 3D texture copies cannot be between the same subresource by Austin Eng · 4 years ago
  61. 26468c4 Metal: Add CommandRecordingContext argument to ClearTexture by Austin Eng · 4 years ago chromium/4502 chromium/4503
  62. 23f7707 Suppress specific Vulkan validation messages by Brandon Jones · 4 years ago
  63. a91b3f9 Skip CopyTests_T2B/CopyOneRowWithDepth32Float on D3D12 by Jiawei Shao · 4 years ago chromium/4501
  64. b8c7724 Remove use of EmitVertexPointSize transform by James Price · 4 years ago
  65. 4765256 Add validation rules for CopyTextureForBrowser by Yan · 4 years ago
  66. 76732ab Properly implement per-dispatch synchronization scopes. by Corentin Wallez · 4 years ago
  67. de5bd3f Only run the BoundArrayAccessors transform when robustness is on. by Corentin Wallez · 4 years ago
  68. 9dad30d Move noop dispatch handling to the Metal backend by Corentin Wallez · 4 years ago
  69. e7a5fab Remove unnecessary "#if def"s and type conversion in windows compilation. by 陈俊嘉 · 4 years ago
  70. ec7ea6a Separate the types for compute and render pass usage data by Corentin Wallez · 4 years ago
  71. d98b307 EncodingContext: Forward the backtrace of stored errors. by Corentin Wallez · 4 years ago chromium/4499
  72. 2dd2d67 CommandBufferResourceUsage: track render and compute separately. by Corentin Wallez · 4 years ago
  73. c63ac30 Remove unused utils::SingleShaderStage enum by Corentin Wallez · 4 years ago
  74. c74af703 Implement CallbackTaskManager for Create*PipelineAsync by Jiawei Shao · 4 years ago chromium/4496 chromium/4497
  75. 321c900 Add perf test on shader robustness by Qin Jiajia · 4 years ago
  76. 83ae2ce Added offset and length to CompilationMessage by Brandon Jones · 4 years ago
  77. 4043ee9 Fix a bug about mip dimension calculation by Yunchao He · 4 years ago
  78. ef6a482 Implement 3D Texture copy for partial depth slices on D3D12 by Yunchao He · 4 years ago
  79. 74326fe Add support for UWP CoreWindow in SwapChain and Surface by 陈俊嘉 · 4 years ago
  80. 045a02a Fix incorrect return status of Create*PipelineAsync when device is lost by Jiawei Shao · 4 years ago
  81. cf569e2 Remove reduntant dependencies in UWP compilation by 陈俊嘉 · 4 years ago
  82. c952097 Remove incorrect ASSERT in ~AsyncWaitableEvent by Jiawei Shao · 4 years ago
  83. e688e52 D3D12: Disable GBV when using partial validation. by Bryan Bernhart · 4 years ago chromium/4490
  84. 3d71624 Only add extra warnings when building in standalone. by Corentin Wallez · 4 years ago
  85. caddf0c Clean up two unused function declarations by Jiang · 4 years ago
  86. 55210f3 [build] Disable -Wdeprecated-copy(-dtor) by Hans Wennborg · 4 years ago
  87. bf99a72 Re-enable unittests for Tint by Ryan Harrison · 4 years ago
  88. 02336e6 Add UWP support by 陈俊嘉 · 4 years ago
  89. 5346e77 Add helper functions to iterate over ChainedStructs by Brian Ho · 4 years ago
  90. b48d1f4 Add header for std::forward by Ryan Harrison · 4 years ago
  91. aed656c Clear resolve buffer to 0 for resolving unavailable queries by Hao Li · 4 years ago
  92. 6dd1d37 unittests: Add a position return value for vertex shaders by Ben Clayton · 4 years ago
  93. bda3796 WGSL: Replace last uses of var<in> and var<out> by Corentin Wallez · 4 years ago
  94. ed1afa8 client::Buffer: In debug mode, clobber mMappedData when it is freed by Corentin Wallez · 4 years ago
  95. d0e8dc0 D3D12: Initialize DXC in Device::Initialize() by Jiawei Shao · 4 years ago
  96. 672105a Add string to wstring conversion helper and related unittest by 陈俊嘉 · 4 years ago
  97. 5147cb5 Fix MinBufferSizeDefaultLayoutTests.RenderPassConsidersBothStages by Ryan Harrison · 4 years ago
  98. 9aadf94 SlabAllocator: Fix writing to freed memory on slab destruction by Austin Eng · 4 years ago
  99. cd39ade Re-add const to TranslateToHLSLWithTint() by Ben Clayton · 4 years ago chromium/4484 chromium/4485
  100. 8091c68 Cleanup transform usage by Ben Clayton · 4 years ago chromium/4483