- 6c67070 Add Buffer::GetAllocatedSize() by Austin Eng · 3 years, 6 months ago
- fef90b8 Fix bind groups not being applied by Aleksi Sapon · 3 years, 6 months ago
- b5e2089 Hook up dump_shaders toggle to dump SPIRV and GLSL by Austin Eng · 3 years, 6 months ago
- 8e95716 Use Tint SingleEntryPoint transform in Vulkan/GL backends by Austin Eng · 3 years, 6 months ago chromium/4597
- da3c5ef Allow creating texture views from destroyed textures by Austin Eng · 3 years, 6 months ago
- ff6c9ca6 wgpu::InputStepMode -> VertexStepMode by Corentin Wallez · 3 years, 6 months ago chromium/4587
- 1384e8b Replace VertexFormatUtils with a dawn_native table of formats by Corentin Wallez · 3 years, 6 months ago
- 909a3c3 Add toggles: disable_workgroup_init, disable_symbol_renaming by Ben Clayton · 3 years, 6 months ago chromium/4583
- 15838b9 Switch to new Tint generator API by James Price · 3 years, 7 months ago
- 55a3897 Deprecated StoreOp::Clear in favor of Discard by Brandon Jones · 3 years, 7 months ago
- 3d5402c OpenGL: Return error when calling writeTexture() on stencil aspect by Jiawei Shao · 3 years, 7 months ago chromium/4557
- 00c999a Guard against some arithmetic overflows by Austin Eng · 3 years, 7 months ago
- b936d23 Implement internal storage for buffer usage and buffer binding type by Li Hao · 3 years, 7 months ago
- f8a0f82 Move zero-size copy skips from the frontend to the backend by Austin Eng · 3 years, 8 months ago
- 0d50a2c ComputePipelineDescriptor.computeStage->compute by Brandon Jones · 3 years, 8 months ago
- ca41b00 Triage Dawn TODOs by Austin Eng · 3 years, 8 months ago
- b5652c7 Implement EGLImage external texture API for GL. by Stephen White · 3 years, 8 months ago
- 39633e2 Implement External Texture Binding Functionality by Brandon Jones · 3 years, 8 months ago chromium/4530
- 41c87d9 Removed deprecated CreateRenderPipeline path by Brandon Jones · 3 years, 8 months ago
- db03566 OpenGL: Use binding= for all bindings in generated GLSL by Corentin Wallez · 3 years, 8 months ago
- fd783ce Support 3D textures in ClearTexture by Austin Eng · 3 years, 8 months ago
- 2a7d0ac Implement 3D texture copies on OpenGL/ES by Austin Eng · 3 years, 9 months ago
- 76732ab Properly implement per-dispatch synchronization scopes. by Corentin Wallez · 3 years, 9 months ago
- 2dd2d67 CommandBufferResourceUsage: track render and compute separately. by Corentin Wallez · 3 years, 9 months ago
- 8091c68 Cleanup transform usage by Ben Clayton · 3 years, 9 months ago chromium/4483
- 413dcf8 Rename setBlendColor->setBlendConstant by Brandon Jones · 3 years, 9 months ago
- 22b923c Updated BlendFactor enum to match spec by Brandon Jones · 3 years, 9 months ago
- d798f33 Fix new-style WGSL I/O with OpenGL backend by Brandon Jones · 3 years, 9 months ago
- f3fe648 OpenGL: DoTexSubImage() cleanup. by Stephen White · 3 years, 9 months ago
- 71c33c8 OpenGL: refactor all texture uploads. by Stephen White · 3 years, 9 months ago
- b676602 OpenGL: Refactor texture uploads. by Stephen White · 3 years, 9 months ago
- 6870e6d Vulkan: Check for device loss in CheckAndUpdateCompletedSerials by Corentin Wallez · 3 years, 10 months ago
- f759264 Finish conversion to RenderPipelineDescriptor2 by Brandon Jones · 3 years, 10 months ago
- 6a2e16b Split top-level reflection code into either Tint or SPIRV-Cross by Ryan Harrison · 3 years, 10 months ago
- 50f9958 DeviceBase: Make object creation use ResultOrError<Ref<T>> by Corentin Wallez · 3 years, 10 months ago
- 79c9d12 Propagate more errors from reentrant calls by Corentin Wallez · 3 years, 10 months ago
- 2ce4b90 dawn_native: Prefix all API methods with API by Corentin Wallez · 3 years, 10 months ago
- 37ad44e Allow Dawn to surface Tint internal compiler errors as uncaptured validation errors by Brandon Jones · 3 years, 10 months ago
- 97da45c Update RenderPipelineBase to stop depending on deprecated struct types by Brandon Jones · 3 years, 10 months ago
- a943919 Use Tint/WGSL unconditionally by Corentin Wallez · 3 years, 10 months ago
- b00de7f API evolution GPUExtent3D.depth -> depthOrArrayLayers (Step 2) by shrekshao · 3 years, 10 months ago
- 8091584 Rename Buffer/TextureCopyView to ImageCopyBuffer/Texture. by Corentin Wallez · 3 years, 11 months ago
- e3f10e3 Updated VertexFormat enums by Brandon Jones · 4 years ago
- bbc2354 Use tint::transform::Spirv by Ben Clayton · 4 years ago
- 76a94b1 Remove some useless #include files and forward declarations by Jiawei Shao · 4 years ago
- 7e79207 OpenGL ES: implement compressed texture support. by Stephen White · 4 years ago
- a5ba282 GL: Implement WriteTexture for compressed textures. by Stephen White · 4 years ago
- 02fd17c Implement a toggle to disable sample variables. by Stephen White · 4 years ago
- 39b478d Skip testing of stencil textures where non-readable. by Stephen White · 4 years ago
- b0ca302 Skip testing of SNORM formats where non-readable. by Stephen White · 4 years ago
- 14a2398 D3D12: Support per plane views with NV12 textures by Bryan Bernhart · 4 years ago
- 4846281 Don't call glUniform for Storage Texture on OpenGL ES. by Stephen White · 4 years ago
- 040f140 Fix SwANGLE DeviceType and OpenGL ES DeviceType checking. by Stephen White · 4 years ago
- 1b9bcfc Implement 3D textures and views creation on Vulkan/Metal/GL by Yunchao He · 4 years ago
- f2a003d Revert "Fix SwANGLE DeviceType and OpenGL ES DeviceType checking." by Stephen White · 4 years ago
- 9bb02db Fix SwANGLE DeviceType and OpenGL ES DeviceType checking. by Stephen White · 4 years ago
- ec53444 GCC: fix name clash cause of multiple BindingInfo definitions by Stephan Hartmann · 4 years ago
- f1e81a8 Remove glPixelStore GL_PACK_IMAGE_HEIGHT calls. by Stephen White · 4 years ago
- 44fef9a Don't enable GL_FRAMEBUFFER_SRGB on OpenGL ES. by Stephen White · 4 years ago
- a194a48 Implement depth/stencil texture-to-texture copies for OpenGL ES 3.1. by Stephen White · 4 years ago
- d27ed11 Fix glFramebufferTextureLayer warnings generated by ANGLE by Stephen White · 4 years ago
- e0fecca Migrate from tint::ast::Module to tint::Program by Ben Clayton · 4 years ago
- 988f3da Implement WriteTexture for OpenGL and OpenGL ES. by Stephen White · 4 years ago
- 045bb95 Do not track global texture usage in PassResourceUsage. by Corentin Wallez · 4 years ago
- ef869c2 Use SubresourceStorage to track per-subresource state. by Corentin Wallez · 4 years ago
- 55af59b Implement a glCopyImageSubData() workaround for OpenGL ES 3.1 by Stephen White · 4 years ago
- c053b90 Open GL ES: implement a fallback path for glClearTexSubImage(). by Stephen White · 4 years ago
- 5444996 Workaround ANGLE hang with a glFlush(). by Stephen White · 4 years ago
- 9f9a978 Reset scissor reset before presenting in opengl by Mark Sibly · 4 years ago
- cdbd295 Get timestamp period from device by Hao Li · 4 years, 1 month ago
- f8c5e4a Add maxAnisotropy to GPUSamplerDescriptor by shrekshao · 4 years, 1 month ago
- 58ce274 dawn_native/vulkan: Use EmitVertexPointSize transform by Ben Clayton · 4 years, 1 month ago
- 3272f9d GLES: Fix a bug in the impl of CopyBufferToTexture() with compressed formats by Jiawei Shao · 4 years, 1 month ago
- 3af532b Update BindingInfo to reflect new BindGroupLayoutEntry structure by Brandon Jones · 4 years, 1 month ago
- 9c52c299 Updating BindGroupLayoutEntry interface to match latest spec by Brandon Jones · 4 years, 1 month ago
- 0421841 Widen color state support on ES. by Stephen White · 4 years, 2 months ago
- 1ae024c Add SPIR-V support for UseTintGenerator toggle by Austin Eng · 4 years, 2 months ago
- 0d948f7 Produce tint::ast::Module in the frontend if UseTintGenerator by Austin Eng · 4 years, 2 months ago
- c34bb0c Enable viewport tests on OpenGL ES. by Stephen White · 4 years, 2 months ago
- 2395ff5 OpenGL: Bind a dummy sampler for OpImageFetch if not present by Austin Eng · 4 years, 2 months ago
- 7bf553c Fix SSBO bindings in GLES backend. by Stephen White · 4 years, 2 months ago
- 5fad85b Remove deprecated SetIndexBuffer (without format). by Corentin Wallez · 4 years, 2 months ago
- 70102b7 Add preliminary OpenGL ES and EGL support to Dawn. by Stephen White · 4 years, 2 months ago
- 03badec Refactor OpenGLVersion out of OpenGLFunctions. by Stephen White · 4 years, 2 months ago
- 01e4450 Query API: Non Precise Occlusion Query by Hao Li · 4 years, 2 months ago
- 55f251d RefBase: remove implicit conversion to bool. by Corentin Wallez · 4 years, 2 months ago
- d42713d Remove support for multiple entrypoints with the same name by Corentin Wallez · 4 years, 3 months ago
- a0f1725 Support sampling depth and stencil of combined d/s formats by Austin Eng · 4 years, 3 months ago
- 6b08781 s/OutputAttachment/RenderAttachment/g by Corentin Wallez · 4 years, 3 months ago
- 4196a54 Add wgpu::TextureComponentType::DepthComparison by Corentin Wallez · 4 years, 3 months ago
- 2a8ada7 Format: Move the baseType to be per-aspect. by Corentin Wallez · 4 years, 3 months ago
- 5931c0a ShaderModule: Don't use Format::Type for reflection. by Corentin Wallez · 4 years, 3 months ago
- 6298d2b Format: Move the TexelBlockInfo inside an AspectInfo. by Corentin Wallez · 4 years, 3 months ago
- 73b7022 dawn.json: Expose the driver version in the adapter. by Corentin Wallez · 4 years, 3 months ago
- d1bca09 Change rowsPerImage units from texels to blocks by Kai Ninomiya · 4 years, 3 months ago
- db2c2dd Add support for depthBias, depthBiasSlope, and depthBiasClamp by Enrico Galli · 4 years, 4 months ago
- 16ebcf6 Limit Clear Color Values to 2^24 For Integer Formats by Brandon Jones · 4 years, 4 months ago
- 62139fc Use typed integers for the ExecutionSerial by Corentin Wallez · 4 years, 4 months ago
- eec9edf Standardize the use of UNREACHABLE in switches. by Corentin Wallez · 4 years, 4 months ago
- a46737c Add wgpu::BindingType::MultisampledTexture by Corentin Wallez · 4 years, 4 months ago