1. edc20d1 Suppress indirect compute Tests on Win/Nvidia by Brandon Jones · 3 years, 4 months ago
  2. 829d165 D3D12: Support [[num_workgroups]] for DispatchIndirect by Jiawei Shao · 3 years, 4 months ago
  3. 8ce15b3 Fix a bug in the generation of expected data in CopyTests by Jiawei Shao · 3 years, 4 months ago chromium/4711 chromium/4712
  4. de014a8 Add end2end test for readonly stencil attachment on D3D12 by Yunchao He · 3 years, 4 months ago
  5. 90c30f7 Remove deprecated zero default size of setIndexBuffer and setVertexBuffer by Zhaoming Jiang · 3 years, 4 months ago
  6. c38c4d3 Remove deprecated zero default size of buffer mapAsync by Zhaoming Jiang · 3 years, 4 months ago chromium/4707
  7. e9ac877 Test shader robust buffer access for dynamic buffer bindings by Austin Eng · 3 years, 4 months ago
  8. b0a5ed4 Pipeline overridable constants: Metal backend by Shrek Shao · 3 years, 4 months ago
  9. d0effc0 Add depth16unorm texture format by Dawn Autoroller · 3 years, 4 months ago
  10. e53b9ef Add more dst texture format for CopyTextureForBrowser by Yan · 3 years, 4 months ago
  11. cb9b2f9 Implement readonly depth/stencil attachment on D3D12 by Yunchao He · 3 years, 4 months ago
  12. bcfa7b1 Implement GPU-based validation for dispatchIndirect by Austin Eng · 3 years, 5 months ago
  13. deb4057 Remove the use_tint_generator toggle by Corentin Wallez · 3 years, 5 months ago
  14. 1de83e5 MaxLimitTests: workaround i32 maximum for size annotation by Austin Eng · 3 years, 5 months ago
  15. 5e2e2d8 Pipeline constants: validate if any uninitialized overridable constants exist by Shrek Shao · 3 years, 5 months ago
  16. 346b58c Reland "Populate some D3D12 limits from the backend" by Austin Eng · 3 years, 5 months ago
  17. 3c786cd Revert "Reland "Populate some D3D12 limits from the backend"" by Austin Eng · 3 years, 5 months ago chromium/4683
  18. 167d299 Reland "Populate some D3D12 limits from the backend" by Austin Eng · 3 years, 5 months ago
  19. 5c4ce7b wgsl: Migrate from ignore() to phony-assignment by Ben Clayton · 3 years, 5 months ago
  20. 08b9654 Zero the index offsets before an indirect draw by Aleksi Sapon · 3 years, 5 months ago
  21. 1349ca1 D3D12: Support [[num_workgroups]] for Dispatch by Jiawei Shao · 3 years, 5 months ago
  22. 26ae0ea Add tests for some limits by Austin Eng · 3 years, 5 months ago
  23. 2a5b981 Deprecation of using 0 as default size in buffer mapAsync by Zhaoming Jiang · 3 years, 5 months ago
  24. 91851e2 Remove several compile-time constants in favor of limits by Austin Eng · 3 years, 5 months ago chromium/4669
  25. 2d17620 Make Dawn's feature name casing match WebGPU (- instead of _) by Corentin Wallez · 3 years, 5 months ago
  26. 9a8099e Fix Wbitwise-instead-of-logical warnings by Nico Weber · 3 years, 5 months ago chromium/4665 chromium/4666
  27. 3f689a4 Rename "extension" to "feature" by François Beaufort · 3 years, 5 months ago
  28. bf8c40b Vulkan: Implement StoreOp::Discard by Corentin Wallez · 3 years, 5 months ago
  29. e99ad76 Overridable constants vulkan implementation and tests by shrekshao · 3 years, 6 months ago
  30. 51791e0 Add 'reason' argument to device lost callback by Kai Ninomiya · 3 years, 6 months ago
  31. 2be4b84 Deprecate size=0 for default in setIndexBuffer and setVertexBuffer by Zhaoming Jiang · 3 years, 6 months ago
  32. ebf183b Implement drawIndexedIndirect validation by Ken Rockot · 3 years, 6 months ago
  33. a10f533 Update destinationOffset alignment to 256 in resolveQuerySet by Li Hao · 3 years, 6 months ago
  34. 6237c8a Introduce WriteBuffer command by Ken Rockot · 3 years, 6 months ago
  35. c389182 Remove readonly storage textures by Corentin Wallez · 3 years, 6 months ago
  36. bd04e15 Remove deprecated APIs by Corentin Wallez · 3 years, 6 months ago
  37. 4ecfc58 D3D12: Support creating render pipeline asynchronously by Jiawei Shao · 3 years, 6 months ago
  38. 5528d0e Metal: Allocate threadgroup memory based on Tint reflection by Austin Eng · 3 years, 6 months ago
  39. 857d4e6 Support vertex-only render pipeline by Zhaoming Jiang · 3 years, 6 months ago
  40. 77755b9 Remove deprecated wgpu::StoreOp::Clear by Corentin Wallez · 3 years, 6 months ago
  41. c7203ba Remove deprecated ComputePipelineDescriptor.computeStage by Corentin Wallez · 3 years, 6 months ago
  42. 1ac4565 Remove deprecated RenderPass*Attachment.attachment by Corentin Wallez · 3 years, 6 months ago
  43. 1934e56 Disable multiple mip levels for r8/rg8unorm textures on Metal by Brandon Jones · 3 years, 6 months ago
  44. cc3f16c Suppress Mac 11.5 failure by Brian Sheedy · 3 years, 6 months ago
  45. caf6e8b Disable remap binding test on WARP. by Bryan Bernhart · 3 years, 6 months ago chromium/4642
  46. d933103 Skip failing CopyTexture tests on WARP by Bryan Bernhart · 3 years, 6 months ago
  47. 363c28e Remove typedefs for deprecated types. by Corentin Wallez · 3 years, 6 months ago
  48. 7a44622 Reenable / delete DISABLED tests. by Corentin Wallez · 3 years, 6 months ago
  49. 6e1f01f metal: Use single-entry point transform by James Price · 3 years, 6 months ago
  50. d7ddfb4 Add FlatRenderPipelineDescriptor for CreateRenderPipelineAsync by Jiawei Shao · 3 years, 6 months ago
  51. c6140d5 Initializing stencil reference for render pass in D3D12 by Zhaoming Jiang · 3 years, 6 months ago
  52. 37a8649 Adds ASTC texture compression formats and Vulkan support for them. by Loko Kung · 3 years, 6 months ago
  53. ba1feb0 Always point to own members in FlatComputePipelineDescriptor by Jiawei Shao · 3 years, 6 months ago chromium/4635
  54. 10b9cce Remove deprecated SetBlendColor and blend factors by Corentin Wallez · 3 years, 6 months ago chromium/4632
  55. 8a0b49b Add check for an invalid D3D12/Vk object in SetDebugLabel by Brandon Jones · 3 years, 7 months ago
  56. 1f48c97 Update default pipeline layout compatibility rules by Brandon Jones · 3 years, 7 months ago
  57. c7226a7 Adds ETC2/EAC texture compression formats and Vulkan support for them by Loko Kung · 3 years, 7 months ago
  58. da230e5 Remove typedefs for passed deprecations by Corentin Wallez · 3 years, 7 months ago
  59. ddd0a0a Initialize padding on buffer allocations by Austin Eng · 3 years, 7 months ago
  60. 663a16e D3D12: use the WGSL binding number as shader register by Michael Tang · 3 years, 7 months ago
  61. 31f0393 D3D12: Cache DXGI keyed mutexes on the external image. by Bryan Bernhart · 3 years, 7 months ago
  62. 633bb68 Reland "Making D3D12 accept InternalUsageDescriptors" by Juanmi · 3 years, 7 months ago
  63. 39c4fcb Revert "Making D3D12 accept InternalUsageDescriptors" by Austin Eng · 3 years, 7 months ago
  64. 365d40b Making D3D12 accept InternalUsageDescriptors by Juanmi · 3 years, 7 months ago
  65. 8e402bc Suppress flaky CopyTextureForBrowserTest on Win Vulkan Intel by Austin Eng · 3 years, 7 months ago
  66. 38534b6 D3D12: Only set the root signature when bind groups are applied by Austin Eng · 3 years, 7 months ago
  67. 27e17a6 Update deprecated TextureUsage flag names by Brandon Jones · 3 years, 7 months ago
  68. f00c68a Adding APICopyTextureToTextureInternal by Juanmi · 3 years, 7 months ago
  69. fef90b8 Fix bind groups not being applied by Aleksi Sapon · 3 years, 7 months ago
  70. 8ec325c Fix VVL error when creating a bind group from a destroyed texture by Austin Eng · 3 years, 8 months ago
  71. 8e95716 Use Tint SingleEntryPoint transform in Vulkan/GL backends by Austin Eng · 3 years, 8 months ago chromium/4597
  72. a0b92db Unsuppress tests failing from crbug.com/dawn/978 by Austin Eng · 3 years, 8 months ago
  73. da3c5ef Allow creating texture views from destroyed textures by Austin Eng · 3 years, 8 months ago
  74. d05777b Support multisampled depth texture bindings by Austin Eng · 3 years, 8 months ago chromium/4591
  75. 5220130 Deprecate readonly storage textures by Corentin Wallez · 3 years, 8 months ago
  76. 9d92f31 Vulkan: Enable sampleRateShading for WGSL builtin variable [[sample_index]] by Jiawei Shao · 3 years, 8 months ago
  77. d6af6bd Deprecate sampling depth textures with float/unfilterable-float by Austin Eng · 3 years, 8 months ago
  78. 821b1cb Validate that the color write mask is zero if there is no fragment output by Austin Eng · 3 years, 8 months ago
  79. c686a6a Implement inter-stage variable matching rules - Part I by Jiawei Shao · 3 years, 8 months ago
  80. ff6c9ca6 wgpu::InputStepMode -> VertexStepMode by Corentin Wallez · 3 years, 8 months ago chromium/4587
  81. 2152828 D3D12: Fix order of Tint transforms by Corentin Wallez · 3 years, 8 months ago chromium/4585
  82. 1384e8b Replace VertexFormatUtils with a dawn_native table of formats by Corentin Wallez · 3 years, 8 months ago
  83. e50f8c6 Skip BufferZeroInitTests.ResolveQuerySet if not on MacOS 10 by Austin Eng · 3 years, 8 months ago
  84. 2849712 Fix memory issues in logging callback by Zhaoming Jiang · 3 years, 8 months ago
  85. 631b300 Ensure correct shader reflection for texture_external by Brandon Jones · 3 years, 8 months ago
  86. 0f3c35c Remove deprecated ExternalImageAccessDescriptorDXGIKeyedMutex behavior by Corentin Wallez · 3 years, 8 months ago
  87. d8b3d99 Add OOB validation in RenderPassEncoder for Draw and DrawIndexed by Zhaoming Jiang · 3 years, 8 months ago
  88. 37140e7 Fix bugs about TextureViewDesc's default values by Yunchao He · 3 years, 8 months ago
  89. ec380e9 Fix Vulkan buffer barriers to use VK_WHOLE_SIZE by Austin Eng · 3 years, 8 months ago
  90. 5a78bde7 Fix a bug for 3D texture clear on D3D12 by Yunchao He · 3 years, 8 months ago
  91. 4773e8d wgsl: Clean up duplicated [[block]] structs by Ben Clayton · 3 years, 8 months ago
  92. 966b309 Suppress tests failing on Linux Intel OpenGL by Brandon Jones · 3 years, 8 months ago
  93. 9749f5a Move a function to TextureFormatUtils.h|.cpp and rename these two util files by Yunchao He · 3 years, 8 months ago
  94. 3185d9c Implement 3D texture read/write via storage usage on D3D12 by Yunchao He · 3 years, 8 months ago
  95. 6e680fc MapAsync update: keep read/write handle through lifetime of mappable buffers by shrekshao · 3 years, 8 months ago
  96. 31930e7 Enable use_tint_generator by default, disable shader_float16 by Austin Eng · 3 years, 8 months ago
  97. 2f51bfc Implement 3D texture storage binding types by Yunchao He · 3 years, 8 months ago
  98. 170ea75 Add test for fragment outputs not covered by render attachments by Austin Eng · 3 years, 8 months ago
  99. 2828f35 D3D12: Re-enable FXC tests by Ben Clayton · 3 years, 8 months ago
  100. aeff235 Drop deprecated rowsPerImage/bytesPerRow behavior by Brandon Jones · 3 years, 9 months ago