- a3636ed Support multiple array layers in one texture-to-texture copy command by Jiawei Shao · 4 years, 1 month ago
- f62ab75 Disallow using cube or cube array texture views as storage textures by Jiawei Shao · 4 years, 1 month ago
- 0647d23 [spirv-writer] Remove stpq support. by dan sinclair · 4 years, 1 month ago
- 55c85f6 Query API: Extensions by Hao Li · 4 years, 1 month ago
- bdc05c3 Check FP16 support on vulkan backend by Xinghua Cao · 4 years, 1 month ago
- 3e332cd Set a default value for dawn_glm_dir like other GN build overrides by Jiajie Hu · 4 years, 1 month ago
- 6a029fc Only download binutils in standalone build by Jiajie Hu · 4 years, 1 month ago
- 0cd6533 Implement texture subresource on Vulkan by Yunchao He · 4 years, 1 month ago
- 04701f9 Fire map callback if map async operation fails by Natasha Lee · 4 years, 1 month ago
- 73c9909 Rolling 9 dependencies by Ryan Harrison · 4 years, 1 month ago
- e370ec6 Allow Attempted Eviction When The Residency LRU Is Empty by Brandon Jones · 4 years, 1 month ago
- 5370390 Remove NOP. by dan sinclair · 4 years, 1 month ago
- 31c9c69 Add tests for image2DArray by Jiawei Shao · 4 years, 1 month ago
- 65ee649 Fix VulkanImageWrappingUsageTests.ClearImageAcrossDevicesAliased by Austin Eng · 4 years, 1 month ago
- 53f2026 Add if with else continue test. by dan sinclair · 4 years, 1 month ago
- 615aaed [spirv-writer] Fill out cast code. by dan sinclair · 4 years, 1 month ago
- bd0ad79 Add support for WGSL shaders via Tint by Ryan Harrison · 4 years, 1 month ago
- 214c717 Disallow using combined textures and samplers in shaders by Jiawei Shao · 4 years, 1 month ago
- 8a3cc5c Add adapter type in test name when the adapter is Microsoft Basic Render by Jiawei Shao · 4 years, 1 month ago
- 7e5e02f [spirv-reader] Support access chain by David Neto · 4 years, 1 month ago
- 91c5a49 [wgsl-writer] Function var decls don't mention storage class by David Neto · 4 years, 1 month ago
- 13e565a Rolling 4 dependencies by Ryan Harrison · 4 years, 1 month ago
- 78f7e86 Skip VulkanImageWrappingTests on SwiftShader by Austin Eng · 4 years, 1 month ago
- e7b30fd Descriptor Residency 2: Add Management Logic and Test by Brandon Jones · 4 years, 1 month ago
- 7355460 Skip window and surface tests if glfwInit fails by Austin Eng · 4 years, 1 month ago
- 8d6b021 Fix a bug for texture subresource by Yunchao He · 4 years, 1 month ago
- 1bbc1cb [spirv-reader] Support null vector, matrix, arr, struct by David Neto · 4 years, 1 month ago
- b275fd2 [spirv-reader] Systematic bad construct exit tests by David Neto · 4 years, 1 month ago
- e3d2356 [spirv-reader] Remove TODO about nested selections by David Neto · 4 years, 1 month ago
- c02de8f [spirv-reader] remove redundant disabled test by David Neto · 4 years, 1 month ago
- 9b54466 Descriptor Residency 1: Add Pageable and ShaderVisibleDescriptorHeap by Brandon Jones · 4 years, 1 month ago
- 949f1e4 Refactor MapRequestTracker to be its own class file. by Natasha Lee · 4 years, 1 month ago
- 2ae84e9 Disallow the copies within the same buffer by Jiawei Shao · 4 years, 1 month ago
- 216c10d D3D12: Implement UseDxc toggle to use DXC for HLSL compilation by Hugo Amiard · 4 years, 1 month ago
- e25ee25 D3D12: De-duplicate sampler heap allocations. by Bryan Bernhart · 4 years, 1 month ago
- 275a95c Fix missing headers with libstdc++ (GCC 10.1) by nihui · 4 years, 1 month ago
- a5d54d7 Add end2end tests for texture subresource by Yunchao He · 4 years, 1 month ago
- 40dc5d3 Cleanup: Remove unnecessary TestSetUp overload by Austin Eng · 4 years, 1 month ago
- da722ad Run dawn_end2end_tests on all available system adapters by Austin Eng · 4 years, 1 month ago
- 89beb5f Remove experimental Dawn DEPS CQ bots by Austin Eng · 4 years, 1 month ago
- 25c747c DawnTest: Gather adapters on environment creation for filtering backends by Austin Eng · 4 years, 1 month ago
- 5133221 DawnTest: Factor Instance creation, Adapter discovery, and config logging by Austin Eng · 4 years, 1 month ago
- 0b8e319 Add tests to verify storage textures are initialized before being used by Jiawei Shao · 4 years, 1 month ago
- 9f7297c [spirv-reader] Unordered float compares by David Neto · 4 years, 1 month ago
- 1888ae7 D3D12: Enable GPU-based validation by Bryan Bernhart · 4 years, 1 month ago
- 9832119 Reland "Support depth32float sampling on D3D12" by Austin Eng · 4 years, 1 month ago
- 4484fe1 Add include path to public config for BUILD.gn by Ryan Harrison · 4 years, 2 months ago
- 75ef596 Append the stack trace to the error message by Austin Eng · 4 years, 2 months ago
- ecabfe8 Remove wgpu::BufferCopyView::rowPitch/imageHeight by Corentin Wallez · 4 years, 2 months ago
- 2eca22f Remove ShaderModule::code/codeSize by Corentin Wallez · 4 years, 2 months ago
- 4376552 Remove wgpu::Device::CreateQueue by Corentin Wallez · 4 years, 2 months ago
- b761fe1 Remove wgpu::BindGroupLayoutEntry::textureDimension by Corentin Wallez · 4 years, 2 months ago
- 84ae2bf Remove deprecated "Binding" types and members by Corentin Wallez · 4 years, 2 months ago
- 20ed6f4 D3D12: Add a toggle to use DXC for HLSL compilation by Felix Maier · 4 years, 2 months ago
- 60bb88d Fix remaining -pedantic warnings. by Corentin Wallez · 4 years, 2 months ago
- f4df791 Add validation on the buffer-to-buffer copies within same buffer by Jiawei Shao · 4 years, 2 months ago
- fce44b5 Sort same-type bindings in the BGL by binding number by Austin Eng · 4 years, 2 months ago
- b6eeee0 Vulkan: Fix ResourceHeap leak for direct-allocated resources. by Corentin Wallez · 4 years, 2 months ago
- 4fa5ad4 Rolling 5 dependencies and fix test slow down by Ryan Harrison · 4 years, 2 months ago
- 02beeca Fuzzer: Wait for all commands to complete before destroying the wire by Austin Eng · 4 years, 2 months ago
- a1800c0 Make fence descriptor optional by Austin Eng · 4 years, 2 months ago
- a6cf7b5 Make error scope shutdown iterative instead of recursive. by Corentin Wallez · 4 years, 2 months ago
- c2542cd Fix a bug for multi-writes in ResourceUsageTrackingTests.cpp by Yunchao He · 4 years, 2 months ago
- 5ffded3 Revert "Rolling 4 dependencies" by Ryan Harrison · 4 years, 2 months ago
- bf009f5 Add a test for creating a 0-sized buffer. by Corentin Wallez · 4 years, 2 months ago
- 19b21c5 D3D12: Remove ComPtr from D3D12 objects when possible. by Bryan Bernhart · 4 years, 2 months ago
- 4084c94 Rolling 4 dependencies by Ryan Harrison · 4 years, 2 months ago
- 0bbf1e7 Small fix for BUILD.gn by Ryan Harrison · 4 years, 2 months ago
- a02619d Roll third_party/googletest/ e3f0319d8..a09ea700d (27 commits) by Corentin Wallez · 4 years, 2 months ago
- 562255a Load Swiftshader Vulkan separately from the system Vulkan by Austin Eng · 4 years, 2 months ago
- 818c6b7 Validate that ShaderModuleDescriptor has chained descriptor by Austin Eng · 4 years, 2 months ago
- 3e025a4 Rolling 6 dependencies by David Neto · 4 years, 2 months ago
- 70ffa0c Add more tests for resource usage tracking by Yunchao He · 4 years, 2 months ago
- 351c95a Refactor Serial tracking to be owned by Device frontend. by Natasha Lee · 4 years, 2 months ago
- 4f3811c Add Tint to BUILD.gn by Ryan Harrison · 4 years, 2 months ago
- 4fe8ead Revert "Support depth32float sampling on D3D12" by Austin Eng · 4 years, 2 months ago
- cad427e [spirv-reader] Find if-selection internal headers by David Neto · 4 years, 2 months ago
- d785988 Add missing include in DawnWireServerAndFrontendFuzzer.cpp by Austin Eng · 4 years, 2 months ago
- d8082d2 [spirv-reader] Rename Edge::kToMerge to kIfBreak by David Neto · 4 years, 2 months ago
- 15fd736 [spirv-reader] Classify kSwitchBreak from deep in control flow by David Neto · 4 years, 2 months ago
- 4dfda01 Rename brace and bracket to match spec by dan sinclair · 4 years, 2 months ago
- 1f1f08f Add spvtools deps to top-level targets by Ryan Harrison · 4 years, 2 months ago
- 17e1e19 Add tests for texture usage tracking - 3 by Yunchao He · 4 years, 2 months ago
- 071fe56 Support depth32float sampling on D3D12 by Austin Eng · 4 years, 2 months ago
- e8bf706 Add basic supports of storage textures on D3D12 by Jiawei Shao · 4 years, 2 months ago
- 458ab1b Expand depth sampling tests by Austin Eng · 4 years, 2 months ago
- 5312533 Split ComparisonSampler tests with/without normalized depth textures by Austin Eng · 4 years, 2 months ago
- 991b947 Add Tint to DEPS for standalone checkouts by Ryan Harrison · 4 years, 2 months ago
- ace7a13 Fixes to unbreak the BUILD.gn build by Ryan Harrison · 4 years, 2 months ago
- a4e6858 Remove push constants. by dan sinclair · 4 years, 2 months ago
- b7dbb48 Fix OpenGL format table for GL_DEPTH_COMPONENT textures by Austin Eng · 4 years, 2 months ago
- 506fe79 Remove unused entries from .gni file by Ryan Harrison · 4 years, 2 months ago
- ab56088 [spirv-reader] Classify kSwitchBreak edges by David Neto · 4 years, 2 months ago
- 920bdcd [spirv-reader] Refine selection construct concept by David Neto · 4 years, 2 months ago
- 5ffca2e NativeSwapChainImplVk: Remove unnecessary transition on Configure by Corentin Wallez · 4 years, 2 months ago
- 054927d [spirv-reader] Classify CFG edges by David Neto · 4 years, 2 months ago
- 0abddd2 Add dispatch call in usage tracking tests by Yunchao He · 4 years, 2 months ago
- 2b2c557 Rolling 4 dependencies by Ryan Harrison · 4 years, 2 months ago
- 32b41b7 Add block annotations to computeboids by dan sinclair · 4 years, 2 months ago
- 265d5d0 Unique method names in computeboids by dan sinclair · 4 years, 2 months ago