- 5ab1ed7 Skip noop dispatch in front-end by Hao Li · 4 years, 2 months ago
- 040f140 Fix SwANGLE DeviceType and OpenGL ES DeviceType checking. by Stephen White · 4 years, 2 months ago
- 1b9bcfc Implement 3D textures and views creation on Vulkan/Metal/GL by Yunchao He · 4 years, 2 months ago
- f2a003d Revert "Fix SwANGLE DeviceType and OpenGL ES DeviceType checking." by Stephen White · 4 years, 2 months ago
- 9bb02db Fix SwANGLE DeviceType and OpenGL ES DeviceType checking. by Stephen White · 4 years, 2 months ago
- 04242a0 Implement 3D textures and views creation on D3D12 backend by Yunchao He · 4 years, 2 months ago
- 401aad5 Simplify tint API usage by Ben Clayton · 4 years, 2 months ago
- d11f4c3 Query API: Non-precise occlusion query on Metal by Hao Li · 4 years, 2 months ago
- 387a597 Query API: Non-precise occlusion query on Vulkan by Hao Li · 4 years, 2 months ago
- a32954a Add validation rules for 3D texture view by Yunchao He · 4 years, 2 months ago
- 07987ed dawn_native: Turn the DisallowUnsafeAPIs toggle on by default. by Corentin Wallez · 4 years, 2 months ago
- ec53444 GCC: fix name clash cause of multiple BindingInfo definitions by Stephan Hartmann · 4 years, 2 months ago
- 54d0d43 Add texture creation validation rules for 3D texture by Yunchao He · 4 years, 2 months ago
- f1e81a8 Remove glPixelStore GL_PACK_IMAGE_HEIGHT calls. by Stephen White · 4 years, 2 months ago
- 44fef9a Don't enable GL_FRAMEBUFFER_SRGB on OpenGL ES. by Stephen White · 4 years, 2 months ago
- dc25c98 Combine tint toggles. by dan sinclair · 4 years, 2 months ago
- 05045e0 dawn_native: Do CommandBufferStateTracker validation at encoding time by Corentin Wallez · 4 years, 2 months ago
- 57fcd17 Fix translation of storeOp "clear" on Metal by Kai Ninomiya · 4 years, 2 months ago
- a194a48 Implement depth/stencil texture-to-texture copies for OpenGL ES 3.1. by Stephen White · 4 years, 2 months ago
- aae37c2 More WGSL syntax updates by dan sinclair · 4 years, 2 months ago
- c57be50 dawn_native: Make executeBundle of 0 bundles clear state by Corentin Wallez · 4 years, 2 months ago
- 95ff834 dawn_native: Do attachment state validation at encoding time. by Corentin Wallez · 4 years, 2 months ago
- 7ffaa21 dawn_native: Do debug marker validation at encoding time. by Corentin Wallez · 4 years, 2 months ago
- c1d3a66 Immediately call fence and map callbacks on device loss. by Corentin Wallez · 4 years, 2 months ago
- d27ed11 Fix glFramebufferTextureLayer warnings generated by ANGLE by Stephen White · 4 years, 2 months ago
- e0fecca Migrate from tint::ast::Module to tint::Program by Ben Clayton · 4 years, 2 months ago
- b3177d4 Make SamplerDescriptor optional in CreateSampler by shrekshao · 4 years, 2 months ago
- 988f3da Implement WriteTexture for OpenGL and OpenGL ES. by Stephen White · 4 years, 2 months ago
- f1f8394 dawn_native: Skip more validation if it is disabled. by Corentin Wallez · 4 years, 2 months ago
- 045bb95 Do not track global texture usage in PassResourceUsage. by Corentin Wallez · 4 years, 2 months ago
- 49a1f72 Rename leftover references of output attachment to render attachment. by Corentin Wallez · 4 years, 2 months ago
- db15721 d3d12/vulkan: Skip descriptor update/creation if resource is destroyed by Austin Eng · 4 years, 2 months ago
- 72cd1a5 dawn_native: Move beginRenderPass texture usage validation into the encoder by Corentin Wallez · 4 years, 2 months ago
- 310d86f dawn_native: Move pass validation of buffer usages into the encoder. by Corentin Wallez · 4 years, 2 months ago
- db38349 Allow using DepthOnly aspect on the depth-only formats in T2T copies by Jiawei Shao · 4 years, 2 months ago
- 001b499 Adding stage input/output reflection to inspector path by Ryan Harrison · 4 years, 2 months ago
- c2032ea Update vertex index decoration names. by dan sinclair · 4 years, 2 months ago
- 534517c Vulkan: Enable barrier validation using VK_EXT_validation_features. by Corentin Wallez · 4 years, 2 months ago
- 2231fcd Vulkan: Add support for layer extensions. by Corentin Wallez · 4 years, 2 months ago
- e10e6b0 Vulkan: Fix layout of Sampled+ROStorage texture. by Corentin Wallez · 4 years, 2 months ago
- f091fb7 Vulkan: Use ityp::bitset for Instance/DeviceExtSet by Corentin Wallez · 4 years, 2 months ago
- ef869c2 Use SubresourceStorage to track per-subresource state. by Corentin Wallez · 4 years, 2 months ago
- 738aa17 EnumMaskIterator: ASSERT when the mask is too big. by Corentin Wallez · 4 years, 2 months ago
- 25dc10c Vulkan: Fix texture barriers for readonly storage. by Corentin Wallez · 4 years, 2 months ago
- 4042265 Vulkan: Fix buffer barriers for readonly storage. by Corentin Wallez · 4 years, 2 months ago
- f83df90 Vulkan: use VK_EXT_debug_utils instead of deprecated extensions. by Corentin Wallez · 4 years, 2 months ago
- 55af59b Implement a glCopyImageSubData() workaround for OpenGL ES 3.1 by Stephen White · 4 years, 2 months ago
- 311a17a D3D12: Add firstVertex/Instance to vertex/instance_index by Enrico Galli · 4 years, 2 months ago
- c053b90 Open GL ES: implement a fallback path for glClearTexSubImage(). by Stephen White · 4 years, 2 months ago
- 1dee916 Use Tint to extract local workgroup size by Ryan Harrison · 4 years, 2 months ago
- 0f9c2d7 Update Dawn tests to use group instead of set. by dan sinclair · 4 years, 2 months ago
- 5444996 Workaround ANGLE hang with a glFlush(). by Stephen White · 4 years, 3 months ago
- 6f833b7 Add internal compute pipeline in ResolveQuerySet for Timestamp Query by Hao Li · 4 years, 3 months ago
- 3639186 ShaderModule: Include extra information in shader errors by Ben Clayton · 4 years, 3 months ago
- 2f1278e Enabled BindGroupLayout deprecation warning and fixed tests it broke. by Brandon Jones · 4 years, 3 months ago
- cd9dc36 [wgsl]: s/texture_sampled_/texture_ by Ben Clayton · 4 years, 3 months ago
- f6ef753 Make the Device ref the Instance by Austin Eng · 4 years, 3 months ago
- 8ef94f1 Don't forward device lost errors to the uncaptured error callback by Austin Eng · 4 years, 3 months ago
- 111ba65 D3D12: Use Texture::Create pattern for swapchain textures by Corentin Wallez · 4 years, 3 months ago
- 9f9a978 Reset scissor reset before presenting in opengl by Mark Sibly · 4 years, 3 months ago
- e6ca254 Convert WGSL comments to // by dan sinclair · 4 years, 3 months ago
- 4b30f93 Add the correct rpath to use Swiftshader / Vulkan on macOS by Corentin Wallez · 4 years, 3 months ago
- f600666 D3D12: Add HLSL compiler version to key by Bryan Bernhart · 4 years, 3 months ago
- 6427574 ShaderModule: Enable the prettier tint diagnostic formatter by Ben Clayton · 4 years, 3 months ago
- ede229f Minor fix to build with MSVC: Removes switch with only default case by Carl Woffenden · 4 years, 3 months ago
- 4c5ab90 ShaderModule: Refactor ParseWGSL() to take a File* by Ben Clayton · 4 years, 3 months ago
- 9ff83f6 Query API: Non-precise occlusion query on D3D12 by Hao Li · 4 years, 3 months ago
- 0325e45 Add more constants for max texture sizes by Yunchao He · 4 years, 3 months ago
- 77fcdf7 Add ANGLE to Dawn build. by Stephen White · 4 years, 3 months ago
- c9a22bc Disable timestamp query extension on Metal by Hao Li · 4 years, 3 months ago
- 00fcab6 Fix default viewDimension in deprecated BGLEntry path. by Corentin Wallez · 4 years, 3 months ago
- e3fd026 Use a common helper for std::nothrow by Austin Eng · 4 years, 3 months ago
- c120b02 Remove internal resolve buffer from Timestamp compute shader by Hao Li · 4 years, 3 months ago
- cdbd295 Get timestamp period from device by Hao Li · 4 years, 3 months ago
- 4110684 Vulkan: Fix a bug in the impl of T2T copy with 2D array textures by Jiawei Shao · 4 years, 3 months ago
- da2d927 Add TypeTraits.h for Dawn's additional type traits. by Corentin Wallez · 4 years, 3 months ago
- 9f0b827 Minor fix to build with MSVC: Removes constructor ambiguity by Carl Woffenden · 4 years, 3 months ago
- 8698001 Invalidate sampler with maxAnisotropy = 0 by shrekshao · 4 years, 3 months ago
- 9a38e5b Make HLSL cache key guard comment ASSERT more specific by Austin Eng · 4 years, 3 months ago
- c8d5277 IWYU: add missing include for ceil by Stephan Hartmann · 4 years, 3 months ago
- f8c5e4a Add maxAnisotropy to GPUSamplerDescriptor by shrekshao · 4 years, 3 months ago
- c082766 Add maximum limitation for query count in CreateQuerySet by Hao Li · 4 years, 3 months ago
- 58ce274 dawn_native/vulkan: Use EmitVertexPointSize transform by Ben Clayton · 4 years, 3 months ago
- 03d0309 Vulkan: Fix a typo in SwapChainVk.cpp by Jiawei Shao · 4 years, 3 months ago
- afcef3e Query API: Test the accuracy of timestamp compute shader by Hao Li · 4 years, 3 months ago
- 3272f9d GLES: Fix a bug in the impl of CopyBufferToTexture() with compressed formats by Jiawei Shao · 4 years, 3 months ago
- 3af532b Update BindingInfo to reflect new BindGroupLayoutEntry structure by Brandon Jones · 4 years, 3 months ago
- 5ca12a8 Introduce SubresourceStorage (3/N): Inline data by Corentin Wallez · 4 years, 4 months ago
- cf820d7 Rename STRIDE_UNDEFINED to COPY_STRIDE_UNDEFINED by Kai Ninomiya · 4 years, 4 months ago
- b35ae00 Fix erroneous validation logic for BindGroupLayoutEntry by Brandon Jones · 4 years, 4 months ago
- 0faa66a Introduce SubresourceStorage (2/N): Merge by Corentin Wallez · 4 years, 4 months ago
- 9c52c299 Updating BindGroupLayoutEntry interface to match latest spec by Brandon Jones · 4 years, 4 months ago
- 9229175 Introduce SubresourceStorage (1/N) by Corentin Wallez · 4 years, 4 months ago
- 0824188 Fix issues with roll into Skia by Ryan Harrison · 4 years, 4 months ago
- 2093157 Rename TryConvertAspect to better reflect what it does. by Corentin Wallez · 4 years, 4 months ago
- 36cd254 GCC: fix template specialization in ObjectContentHasher by Stephan Hartmann · 4 years, 4 months ago
- 61355d4 Change SubresourceRange to be hierarchical. by Corentin Wallez · 4 years, 4 months ago
- 8a73e18 Add MSL support for UseTintGenerator toggle by Austin Eng · 4 years, 4 months ago
- 0421841 Widen color state support on ES. by Stephen White · 4 years, 4 months ago
- 1ae024c Add SPIR-V support for UseTintGenerator toggle by Austin Eng · 4 years, 4 months ago