1. 940c7f3 [glsl] Add fuzzer precondition for input attachments by James Price · 5 months ago
  2. 67ecb15 [glsl] Add fuzzer precondition for subgroups by James Price · 5 months ago
  3. f2acf96 [glsl] Add fuzzer precondition for read-write storage textures by James Price · 5 months ago
  4. 46043c5 [glsl] Use GenerateBindings() for texture-builtins-from-uniform by James Price · 5 months ago
  5. 406fb0e [glsl] Remove AST version of GenerateBindings() by James Price · 5 months ago
  6. d9885d9 [glsl] Use IR version of SingleEntryPoint in more places by James Price · 5 months ago
  7. d1fd099 [ir] Fix multiple variable removal in SingleEntryPoint by James Price · 5 months ago
  8. 70d48ee [ir] Add source information to the IR. by dan sinclair · 5 months ago
  9. 8d98ba0 HLSL-IR: run DemoteToHelper even earlier by Antonio Maiorano · 5 months ago
  10. 6f5b030 HLSL-IR: fix ShaderIO OOB indexing when mixing subgroup and workgroup inputs with others by Antonio Maiorano · 5 months ago
  11. bfef434 [ir] Add concept of overrides to the IR. by dan sinclair · 5 months ago
  12. a0239e7 HLSL-IR: Fix default-only-switch workaround for FXC by Antonio Maiorano · 5 months ago
  13. efed88f [tint][ir][val] Handle null types in lets when logging errors by Ryan Harrison · 5 months ago
  14. 1c61352 [tint][ir][val] Reject duplicate function params by Ryan Harrison · 5 months ago
  15. cce0769 [tint][ir][fuzz] Disable encoding/decoding SubgroupMatrix in IR binary by Ryan Harrison · 5 months ago
  16. a56fede Test parsing `clip_distance` in `gl_PerVertex` with SPIR-V IR Reader by Jiawei Shao · 5 months ago chromium/6810
  17. d80ef7d tint: Make Command::LookPath also look in the executable directory by Antonio Maiorano · 5 months ago
  18. ebdd6ad [tint][ir][val] Check access type exists before dereferencing by Ryan Harrison · 5 months ago
  19. 96ea474 [tint][ir][val] Check rules around bool for shader IO by Ryan Harrison · 5 months ago
  20. 2710aff HLSL-IR: Fix fmod polyfill by Antonio Maiorano · 5 months ago
  21. 7574245 [ir] Change `workgroup_size` to a `Value`. by dan sinclair · 5 months ago
  22. 4c3d590 Fix transform name typo. by dan sinclair · 5 months ago
  23. 27cde38 HLSL-IR: Fix dynamic buffer access for atomic ops in DecomposeStorageAccess by Antonio Maiorano · 5 months ago
  24. f14f73d [tint][ir][val] Clean up tests to use utility functions by Ryan Harrison · 5 months ago
  25. 6e4d863 [ir] Update transform names when validating. by dan sinclair · 5 months ago
  26. 5f21563 HLSL-IR: Use stable_sort to sort members in ShaderIO (part 2) by Antonio Maiorano · 5 months ago
  27. 9eb59d0 HLSL-IR: fix frexp polyfill by Antonio Maiorano · 5 months ago
  28. 5f5bc99 HLSL-IR: add support for interstage variables by Antonio Maiorano · 5 months ago chromium/6801
  29. 7212f86 [ir] Add single entry point transform by James Price · 5 months ago
  30. b09deb2 [tint] Fix comment typos by James Price · 5 months ago
  31. a4bae3f [ir] Rename `sampler` in multiplanar transform. by dan sinclair · 5 months ago
  32. 809e420 [ir] Add ReferencedFunctions helper by James Price · 5 months ago
  33. 8094ad1 HLSL-IR: Use stable_sort to sort members in ShaderIO by Antonio Maiorano · 5 months ago
  34. 997865f Roll build folder by Jiawei Shao · 5 months ago
  35. c44271b [hlsl][ir] Only move a value to a let once. by dan sinclair · 5 months ago chromium/6798
  36. ed15f85 [tint] Validate that `@align()` is large enough by James Price · 5 months ago
  37. aee66d2 HLSL-IR: Fix ArrayLengthFromUniform not applying by Antonio Maiorano · 5 months ago
  38. 34a2d65 [hlsl][ir] Skip promoting lets to lets by dan sinclair · 5 months ago
  39. 2ad36ee [tint][ir][fuzz] Prevent encoding a binary that won't decode by Ryan Harrison · 5 months ago
  40. d86bb43 HLSL-IR: fix arrays of size 1 initialization by Antonio Maiorano · 5 months ago
  41. 6685fff [tint][ir] Limit size of arrays being decoded from binary by Ryan Harrison · 5 months ago
  42. 66652df HLSL-IR: add support for clip_distances. by Antonio Maiorano · 5 months ago
  43. d2bb5a1 [tint][ir][val] Enforce @workgroup_size only valid for compute by Ryan Harrison · 5 months ago
  44. 923877f [glsl] Remove the GLSL AST code. by dan sinclair · 5 months ago
  45. fa3f89b [tint][ir][val] Implement `CheckBuiltIn` by Ryan Harrison · 5 months ago
  46. 1efee19 [glsl] Remove `glsl` AST paths from `tint` command. by dan sinclair · 5 months ago
  47. fbc4ce7 [ir] Speed up `CheckType` validation. by dan sinclair · 5 months ago
  48. a84ddea [glsl] Enable DISABLED unit tests by James Price · 5 months ago
  49. 22ed96a HLSL-IR: implement pixel_local feature by Antonio Maiorano · 5 months ago
  50. ce207a7 [tint][hlsl] Polyfill texture sample bias clamping by Peter McNeeley · 5 months ago chromium/6785
  51. 66ea12f [ir] Simplify RenameConflicts by James Price · 5 months ago
  52. 0ecdfeb [ir] Rename all shadowing declarations by James Price · 5 months ago
  53. a1dcbf0 [hlsl] Make decompose transforms deterministic by James Price · 5 months ago
  54. 52deb2f [tint] Clamp lod bias from -16.0 to 15.99 by Peter McNeeley · 5 months ago chromium/6783
  55. 05738cd Support ClipDistances in SPIR-V reader with Tint AST - Part I by Jiawei Shao · 5 months ago
  56. f3f10d5 [ir] Disallow access with no indices by James Price · 5 months ago
  57. 7a6e017 [spirv-reader] Avoid creating access with no indices by James Price · 5 months ago
  58. 74080ec DirectVariableAccess: Avoid creating access with no indices by James Price · 5 months ago
  59. c1de48f [hlsl] Fix f16 vector element stores in storage by James Price · 5 months ago
  60. 81641be [glsl] Add fuzzer for IR generator by James Price · 5 months ago
  61. 1ab9f5e [msl ir] Convince the Metal compiler loops are never infinite by David Neto · 5 months ago
  62. 012551a Convince the metal compiler that loops are never infinite by David Neto · 5 months ago
  63. 3e77dd7 HLSL-IR: Fix texture Sample and SampleLevel return type on depth textures by Antonio Maiorano · 6 months ago
  64. ed682f5 HLSL-IR: improve ICE error message by Antonio Maiorano · 6 months ago
  65. 2bb8107 HLSL-IR: ICE on inputAttachmentLoad builtin by Antonio Maiorano · 6 months ago
  66. f0893de HLSL-IR: ICE on @color attribute by Antonio Maiorano · 6 months ago
  67. c13d761 spirv reader: add some dynamic index tests by Antonio Maiorano · 6 months ago
  68. 38cce38 ir validator: improve error message on member call type mismatch by Antonio Maiorano · 6 months ago
  69. e564270 [glsl] Add benchmark for IR generator by James Price · 6 months ago
  70. 94884fc [glsl] Run PreservePadding before DirectVariableAccess by James Price · 6 months ago
  71. 925f03f [glsl] Name padding fields consistently by James Price · 6 months ago
  72. 71c1d54 [glsl] Propagate names to block struct wrappers by James Price · 6 months ago
  73. 074e17e HLSL-IR: fix error: unary: no matching overload for 'operator - (u32)' (again) by Antonio Maiorano · 6 months ago
  74. b95a03a HLSL-IR: polyfill modf and frexp by Antonio Maiorano · 6 months ago
  75. 020e317 Support Dual Source Blending in SPIR-V reader with Tint AST by Jiawei Shao · 6 months ago
  76. 15bbe6b HLSL-IR: ReplaceNonIndexableMatVecStores transform by Antonio Maiorano · 6 months ago
  77. 6a8b16c [tint][ir][val] Cleanup `CheckFunction` and utilities by Ryan Harrison · 6 months ago
  78. 36778a9 Support ClipDistances in SPIR-V reader with Tint IR by Jiawei Shao · 6 months ago
  79. c644290 Support Dual Source Blending in SPIR-V reader with Tint IR by Jiawei Shao · 6 months ago
  80. a01beb5 [glsl][ir] Add padding to inline structs by dan sinclair · 6 months ago
  81. 2574827 [glsl][ir] Add struct padding members by dan sinclair · 6 months ago
  82. 34a321b [glsl][ir] Set more tests as `glsl-desktop` by dan sinclair · 6 months ago
  83. bfb6645 HLSL-IR: fix textureDimensions polyfill using invalid type for swizzle (again) by Antonio Maiorano · 6 months ago
  84. 4103ee3 [glsl][ir] Cleanup textures when replacing in builtin uniforms. by dan sinclair · 6 months ago
  85. d048638 [glsl][ir] Handle sampler-less depth textures. by dan sinclair · 6 months ago
  86. eef5708 [glsl][ir] Fix `coord` type for `imageStore` by dan sinclair · 6 months ago
  87. 1bde07c [glsl][ir] Consistently use `idx` for texture arguments. by dan sinclair · 6 months ago
  88. 367c032 [glsl][ir] Polyfill `textureSampleCompareLevel` by dan sinclair · 6 months ago
  89. cdfb6e7 [glsl][ir] Polyfill `textureSampleCompare` by dan sinclair · 6 months ago
  90. 4260675 [glsl] Add OffsetFirstIndex transform by James Price · 6 months ago chromium/6765
  91. 978af55 [glsl] Clamp frag depth using push constant values by James Price · 6 months ago
  92. 223a591 [glsl] Set up internal push constants by James Price · 6 months ago
  93. b6fc95f [glsl][ir] Polyfill `textureSampleGrad` by dan sinclair · 6 months ago
  94. ec448b1 [glsl][ir] Polyfill `textureSampleLevel` by dan sinclair · 6 months ago
  95. 3b689d8 [glsl][ir] Polyfill `textureSampleBias` by dan sinclair · 6 months ago
  96. 4fa9b1b [wgsl] Resolve push_constant access as read-only by James Price · 6 months ago
  97. 8055bf4 [glsl][ir] Polyfill `textureSample` by dan sinclair · 6 months ago
  98. 4d38382 [glsl][ir] Move robustness transform by dan sinclair · 6 months ago
  99. 0581410 [ir] Do not wrap structs with @block attribute by James Price · 6 months ago
  100. 6752a38 [ir] Add transform to prepare push constants by James Price · 6 months ago