- 821b1cb Validate that the color write mask is zero if there is no fragment output by Austin Eng · 3 years, 8 months ago
- c686a6a Implement inter-stage variable matching rules - Part I by Jiawei Shao · 3 years, 8 months ago
- ff6c9ca6 wgpu::InputStepMode -> VertexStepMode by Corentin Wallez · 3 years, 8 months ago chromium/4587
- 2152828 D3D12: Fix order of Tint transforms by Corentin Wallez · 3 years, 8 months ago chromium/4585
- 1384e8b Replace VertexFormatUtils with a dawn_native table of formats by Corentin Wallez · 3 years, 8 months ago
- e50f8c6 Skip BufferZeroInitTests.ResolveQuerySet if not on MacOS 10 by Austin Eng · 3 years, 8 months ago
- 2849712 Fix memory issues in logging callback by Zhaoming Jiang · 3 years, 8 months ago
- 631b300 Ensure correct shader reflection for texture_external by Brandon Jones · 3 years, 8 months ago
- 0f3c35c Remove deprecated ExternalImageAccessDescriptorDXGIKeyedMutex behavior by Corentin Wallez · 3 years, 9 months ago
- d8b3d99 Add OOB validation in RenderPassEncoder for Draw and DrawIndexed by Zhaoming Jiang · 3 years, 9 months ago
- 37140e7 Fix bugs about TextureViewDesc's default values by Yunchao He · 3 years, 9 months ago
- ec380e9 Fix Vulkan buffer barriers to use VK_WHOLE_SIZE by Austin Eng · 3 years, 9 months ago
- 5a78bde7 Fix a bug for 3D texture clear on D3D12 by Yunchao He · 3 years, 9 months ago
- 4773e8d wgsl: Clean up duplicated [[block]] structs by Ben Clayton · 3 years, 9 months ago
- 966b309 Suppress tests failing on Linux Intel OpenGL by Brandon Jones · 3 years, 9 months ago
- 9749f5a Move a function to TextureFormatUtils.h|.cpp and rename these two util files by Yunchao He · 3 years, 9 months ago
- 3185d9c Implement 3D texture read/write via storage usage on D3D12 by Yunchao He · 3 years, 9 months ago
- 6e680fc MapAsync update: keep read/write handle through lifetime of mappable buffers by shrekshao · 3 years, 9 months ago
- 31930e7 Enable use_tint_generator by default, disable shader_float16 by Austin Eng · 3 years, 9 months ago
- 2f51bfc Implement 3D texture storage binding types by Yunchao He · 3 years, 9 months ago
- 170ea75 Add test for fragment outputs not covered by render attachments by Austin Eng · 3 years, 9 months ago
- 2828f35 D3D12: Re-enable FXC tests by Ben Clayton · 3 years, 9 months ago
- aeff235 Drop deprecated rowsPerImage/bytesPerRow behavior by Brandon Jones · 3 years, 9 months ago
- a5f24e5 Validate textures with filtering/non-filtering/comparison samplers by Austin Eng · 3 years, 9 months ago
- bf832f0 Remove all use of deprecated tint APIs and WGSL syntax by Ben Clayton · 3 years, 9 months ago
- 0ecfece Metal: make (robustness AND tint) => vertex pulling by Corentin Wallez · 3 years, 9 months ago chromium/4561
- 73b7cd6 Add missing WebGPU limits to Constants.h by Corentin Wallez · 3 years, 9 months ago
- 895bc93 Implement zero-sized QuerySet by Li Hao · 3 years, 9 months ago
- 405bec1 Implement 3D texture sampling with e2e tests by Yunchao He · 3 years, 9 months ago
- 98ab91b Update compute shaders tests to include workgroup_size by Sarah · 3 years, 9 months ago
- 27b0162 Remove explicit test instantiation with use_tint_generator by Austin Eng · 3 years, 9 months ago
- 55a3897 Deprecated StoreOp::Clear in favor of Discard by Brandon Jones · 3 years, 9 months ago
- a0b31e0 Add missing structure padding to test by James Price · 3 years, 9 months ago
- f7cde7e Fix wrong declaration in BufferZeroInitTest.BoundAsReadonlyStorageBuffer by Jiawei Shao · 3 years, 9 months ago
- 17686f7 Test that UBO and SB layout rules are correct and consistent for all backends by Ben Clayton · 3 years, 9 months ago
- df4c605 Add stress test for memory allocation and free on D3D12 by Li Hao · 3 years, 9 months ago
- 75c5067 Implement initialization of multisampled textures by Austin Eng · 3 years, 9 months ago
- 2a57db7 update compute shaders to include workgroup_size in their attribute by Sarah · 3 years, 9 months ago
- 1317636 Add a few tests for copies and fix bugs found by new tests by Yunchao He · 3 years, 9 months ago
- 987fbed Add 3D Texture T2T copy tests on non-zero mip levels by Yunchao He · 3 years, 9 months ago
- 55e08d5 CopyTextureForBrowser(): Support Alpha Ops by Yan, Shaobo · 3 years, 9 months ago
- 3a3952c Suppress ShaderRobustnessPerf when using Tint + FXC by Corentin Wallez · 3 years, 10 months ago chromium/4547 chromium/4548 chromium/4549 chromium/4550 chromium/4551 chromium/4552
- aee22d1 Implement copies b/w 3D and 2DArray textures on D3D12 by Yunchao He · 3 years, 10 months ago
- b86e45f Omit types in most WGSL `var` statements. by Corentin Wallez · 3 years, 10 months ago
- fecd5a5 wgsl: Suppress all VertexFormatTests when using FXC by Ben Clayton · 3 years, 10 months ago chromium/4546
- 36edf8d wgsl: Fixes for new validation failures by Ben Clayton · 3 years, 10 months ago
- cd417bc Disable test where FXC emits bad output by Ben Clayton · 3 years, 10 months ago
- 8c584a1 Make usage of overridable constants a validation error by Ryan Harrison · 3 years, 10 months ago
- 6681114 Update usage of arrayLength() intrinsic by James Price · 3 years, 10 months ago
- 99ee5e8 Impl 3DTexture copy splitter for empty first row on D3D12 - 2 by Yunchao He · 3 years, 10 months ago
- 0d50a2c ComputePipelineDescriptor.computeStage->compute by Brandon Jones · 3 years, 10 months ago
- e5b9903 Implement copy for 3D texture on D3D12: non-zero mip by Yunchao He · 3 years, 10 months ago
- b68ca07 Disable timestamp query on macOS 10.15 on AMD by Hao Li · 3 years, 10 months ago
- 84d200e Impl 3DTexture copy splitter for empty first row issue on D3D12 by Yunchao He · 3 years, 10 months ago
- 15eba9a WGSL: Migrate access control to var<> by Ben Clayton · 3 years, 10 months ago
- 735d504 Test readback after loadOp value w/ mipmapped depth/stencil textures by Austin Eng · 3 years, 10 months ago
- 9df00a3 Fix a bug for 3D texture comparison in e2e CopyTests by Yunchao He · 3 years, 10 months ago
- 84481bb Query API: Re-enable Timestamp Query on Metal by Hao Li · 3 years, 10 months ago
- ed8a8c0 Triage Dawn TODOs by Austin Eng · 3 years, 10 months ago chromium/4534 chromium/4535
- 9d911d4 [Vulkan] Free bind group layouts pending deallocation on shut down by Austin Eng · 3 years, 10 months ago
- d637cc5 Disable CompareFunctionsCompute test by Austin Eng · 3 years, 10 months ago
- 9680c9f Polish 2D texture copy splitter on D3D12 by Yunchao He · 3 years, 10 months ago
- b3c3710 Move texture_storage access into type by Ben Clayton · 3 years, 10 months ago chromium/4532
- 3cd8c43 Expand NonzeroTextureCreationTests to DepthStencil textures by Austin Eng · 3 years, 10 months ago
- ff70f98 Expand coverage of NonzeroTextureCreationTests by Austin Eng · 3 years, 10 months ago
- 39633e2 Implement External Texture Binding Functionality by Brandon Jones · 3 years, 10 months ago chromium/4530
- 44fc6e3 Remove DAWN_SKIP_TEST_IF -- Part II by Jiawei Shao · 3 years, 10 months ago
- 7e59470 Remove deprecated BindGroupLayoutEntry fields by Brandon Jones · 3 years, 10 months ago chromium/4516 chromium/4517
- 41c87d9 Removed deprecated CreateRenderPipeline path by Brandon Jones · 3 years, 10 months ago
- 4589de6 Remove DAWN_SKIP_TEST_IF -- Part I by Jiawei Shao · 3 years, 10 months ago
- 4139fa5 Remove deprecated vertex formats by Brandon Jones · 3 years, 10 months ago
- a548578 Remove Fences by Brandon Jones · 3 years, 10 months ago
- b2527e6 Add end2end tests for 3D texture copies by Yunchao He · 3 years, 11 months ago chromium/4513 chromium/4514
- 3fd2036 Add a command line parameter to run the tests skipped by DAWN_SUPPRESSED_TEST_IF by Jiawei Shao · 3 years, 11 months ago
- fd783ce Support 3D textures in ClearTexture by Austin Eng · 3 years, 11 months ago
- 8507f7e Rolling 2 dependencies by Corentin Wallez · 3 years, 11 months ago
- 880a3d6 Fix query index of availability in timestamp shader by Hao Li · 3 years, 11 months ago chromium/4512
- 76e5a9f Remove deprecated API surface, Pt. 1 by Brandon Jones · 3 years, 11 months ago
- e2f083e Add tests for copies between 3D and 2D array textures by Austin Eng · 3 years, 11 months ago
- 2a7d0ac Implement 3D texture copies on OpenGL/ES by Austin Eng · 3 years, 11 months ago
- 5230c6b Implement 3D texture copies on Metal by Austin Eng · 3 years, 11 months ago
- d066d17 Implement 3D texture copies on Vulkan by Austin Eng · 3 years, 11 months ago
- a91b3f9 Skip CopyTests_T2B/CopyOneRowWithDepth32Float on D3D12 by Jiawei Shao · 3 years, 11 months ago chromium/4501
- 76732ab Properly implement per-dispatch synchronization scopes. by Corentin Wallez · 3 years, 11 months ago
- 4043ee9 Fix a bug about mip dimension calculation by Yunchao He · 4 years ago
- ef6a482 Implement 3D Texture copy for partial depth slices on D3D12 by Yunchao He · 4 years ago
- 045a02a Fix incorrect return status of Create*PipelineAsync when device is lost by Jiawei Shao · 4 years ago
- e688e52 D3D12: Disable GBV when using partial validation. by Bryan Bernhart · 4 years ago chromium/4490
- aed656c Clear resolve buffer to 0 for resolving unavailable queries by Hao Li · 4 years ago
- bda3796 WGSL: Replace last uses of var<in> and var<out> by Corentin Wallez · 4 years ago
- eae70b7 Update WGSL in tests with renamed builtins by James Price · 4 years ago
- 5e6a092 Deprecate renderpass color/depth .attachment by Brandon Jones · 4 years ago
- 12953ca Enable WGSLUnsortedStructIO test by James Price · 4 years ago
- 413dcf8 Rename setBlendColor->setBlendConstant by Brandon Jones · 4 years ago
- 22b923c Updated BlendFactor enum to match spec by Brandon Jones · 4 years ago
- e87ea2b Update WGSL syntax for end2end tests by Brandon Jones · 4 years ago
- d798f33 Fix new-style WGSL I/O with OpenGL backend by Brandon Jones · 4 years ago
- 21bd02b Remove deprecated WGSL "-> void" by Corentin Wallez · 4 years ago
- c59d0f6 Reenable D3D12 tests that failed with TINT_UNIMPLEMENTED by Ben Clayton · 4 years ago chromium/4476
- fab8bde Reenable D3D12 tests that failed with 'tint_first_vertex_index not found' by Ben Clayton · 4 years ago