- f00c68a Adding APICopyTextureToTextureInternal by Juanmi · 3 years, 5 months ago
- 565863e Fix linker error with iOS build by James Price · 3 years, 5 months ago
- fef90b8 Fix bind groups not being applied by Aleksi Sapon · 3 years, 5 months ago
- 8ec325c Fix VVL error when creating a bind group from a destroyed texture by Austin Eng · 3 years, 5 months ago
- 8e95716 Use Tint SingleEntryPoint transform in Vulkan/GL backends by Austin Eng · 3 years, 5 months ago chromium/4597
- a0b92db Unsuppress tests failing from crbug.com/dawn/978 by Austin Eng · 3 years, 5 months ago
- b7c7f62 Implement inter-stage variable matching rules - Part II by Jiawei Shao · 3 years, 5 months ago chromium/4592 chromium/4593 chromium/4594 chromium/4595
- da3c5ef Allow creating texture views from destroyed textures by Austin Eng · 3 years, 5 months ago
- d05777b Support multisampled depth texture bindings by Austin Eng · 3 years, 6 months ago chromium/4591
- 5220130 Deprecate readonly storage textures by Corentin Wallez · 3 years, 6 months ago
- 9d92f31 Vulkan: Enable sampleRateShading for WGSL builtin variable [[sample_index]] by Jiawei Shao · 3 years, 6 months ago
- d6af6bd Deprecate sampling depth textures with float/unfilterable-float by Austin Eng · 3 years, 6 months ago
- 0eff598 Add chained DawnTextureInternalUsageDescriptor by Austin Eng · 3 years, 6 months ago
- ce15395 Fix WGSL usage of "let" by Austin Eng · 3 years, 6 months ago
- 821b1cb Validate that the color write mask is zero if there is no fragment output by Austin Eng · 3 years, 6 months ago
- c686a6a Implement inter-stage variable matching rules - Part I by Jiawei Shao · 3 years, 6 months ago
- ff6c9ca6 wgpu::InputStepMode -> VertexStepMode by Corentin Wallez · 3 years, 6 months ago chromium/4587
- 2152828 D3D12: Fix order of Tint transforms by Corentin Wallez · 3 years, 6 months ago chromium/4585
- 9bb32ba Make vertex attrib offsets require min(4, formatSize) by Corentin Wallez · 3 years, 6 months ago
- a314f09 Use last 2 fields as Intel graphics driver build number by Yang Gu · 3 years, 6 months ago
- 01ceccb Disallow timestamp query creation if disallow_unsafe_apis by Austin Eng · 3 years, 6 months ago
- e9c8225 Implement render pipeline vertex format base type validation. by Corentin Wallez · 3 years, 6 months ago
- 1384e8b Replace VertexFormatUtils with a dawn_native table of formats by Corentin Wallez · 3 years, 6 months ago
- 2d41f8c Enforce per-dimension dispatch size limits by Ken Rockot · 3 years, 6 months ago
- 59668e9 Validate workgroup size and storage requirements by Ken Rockot · 3 years, 6 months ago
- e50f8c6 Skip BufferZeroInitTests.ResolveQuerySet if not on MacOS 10 by Austin Eng · 3 years, 6 months ago
- 18f63b4 Metal: Handle failure to allocate an MTLCommandBuffer by Dawn Autoroller · 3 years, 6 months ago
- 2849712 Fix memory issues in logging callback by Zhaoming Jiang · 3 years, 6 months ago
- 46513c7 Add validation to the maximum inter-shader stage variable location by Jiawei Shao · 3 years, 6 months ago
- bdc029e Validate format is blendable when blending is enabled by shrekshao · 3 years, 6 months ago
- 631b300 Ensure correct shader reflection for texture_external by Brandon Jones · 3 years, 6 months ago
- 0f3c35c Remove deprecated ExternalImageAccessDescriptorDXGIKeyedMutex behavior by Corentin Wallez · 3 years, 6 months ago
- 8324161 Validate a subresource can't be an attachment multiple times in a pass by Austin Eng · 3 years, 6 months ago
- d8b3d99 Add OOB validation in RenderPassEncoder for Draw and DrawIndexed by Zhaoming Jiang · 3 years, 6 months ago
- 37140e7 Fix bugs about TextureViewDesc's default values by Yunchao He · 3 years, 6 months ago
- 93a7593 [tests]: Register Device::SetLoggingCallback() by Ben Clayton · 3 years, 6 months ago
- 4742fbe Add CompilationInfo wire test, check offset/length by Brandon Jones · 3 years, 6 months ago
- ec380e9 Fix Vulkan buffer barriers to use VK_WHOLE_SIZE by Austin Eng · 3 years, 6 months ago
- 5a78bde7 Fix a bug for 3D texture clear on D3D12 by Yunchao He · 3 years, 6 months ago
- 4773e8d wgsl: Clean up duplicated [[block]] structs by Ben Clayton · 3 years, 6 months ago
- b326f8c Remove UnsafeAPI toggle for 3D texture by Yunchao He · 3 years, 6 months ago
- 966b309 Suppress tests failing on Linux Intel OpenGL by Brandon Jones · 3 years, 6 months ago
- 9749f5a Move a function to TextureFormatUtils.h|.cpp and rename these two util files by Yunchao He · 3 years, 6 months ago
- 3185d9c Implement 3D texture read/write via storage usage on D3D12 by Yunchao He · 3 years, 6 months ago
- 6e680fc MapAsync update: keep read/write handle through lifetime of mappable buffers by shrekshao · 3 years, 6 months ago
- 31930e7 Enable use_tint_generator by default, disable shader_float16 by Austin Eng · 3 years, 6 months ago
- 2f51bfc Implement 3D texture storage binding types by Yunchao He · 3 years, 6 months ago
- 170ea75 Add test for fragment outputs not covered by render attachments by Austin Eng · 3 years, 6 months ago
- c45c7a4 Extend Intel graphics driver version to 2 fields by Yang Gu · 3 years, 6 months ago
- 2828f35 D3D12: Re-enable FXC tests by Ben Clayton · 3 years, 6 months ago
- 7ae959d Allowed mismatch sampler/comparison sampler when using SPIRV-Cross by Corentin Wallez · 3 years, 6 months ago
- aeff235 Drop deprecated rowsPerImage/bytesPerRow behavior by Brandon Jones · 3 years, 6 months ago
- 551e7a1 Fix internal storage buffer usage by Li Hao · 3 years, 6 months ago chromium/4564 chromium/4565
- a5f24e5 Validate textures with filtering/non-filtering/comparison samplers by Austin Eng · 3 years, 6 months ago
- 211b4aa Remove null-deref in test by Kai Ninomiya · 3 years, 6 months ago
- bf832f0 Remove all use of deprecated tint APIs and WGSL syntax by Ben Clayton · 3 years, 6 months ago
- 0ecfece Metal: make (robustness AND tint) => vertex pulling by Corentin Wallez · 3 years, 6 months ago chromium/4561
- 2a5fd58 Remove double test instantiation with/without use_tint_generator by Austin Eng · 3 years, 7 months ago
- 73b7cd6 Add missing WebGPU limits to Constants.h by Corentin Wallez · 3 years, 7 months ago
- 895bc93 Implement zero-sized QuerySet by Li Hao · 3 years, 7 months ago
- 405bec1 Implement 3D texture sampling with e2e tests by Yunchao He · 3 years, 7 months ago
- 98ab91b Update compute shaders tests to include workgroup_size by Sarah · 3 years, 7 months ago
- 27b0162 Remove explicit test instantiation with use_tint_generator by Austin Eng · 3 years, 7 months ago
- 55a3897 Deprecated StoreOp::Clear in favor of Discard by Brandon Jones · 3 years, 7 months ago
- db7def5 common: RefBase fixes and improvements by Ben Clayton · 3 years, 7 months ago
- 0cb3d48 Enable testing of Metal with Tint MSL generator by James Price · 3 years, 7 months ago
- a0b31e0 Add missing structure padding to test by James Price · 3 years, 7 months ago
- f7cde7e Fix wrong declaration in BufferZeroInitTest.BoundAsReadonlyStorageBuffer by Jiawei Shao · 3 years, 7 months ago
- 448e1e9 D3D12: Reenable EncodeManyUBOAndSamplers test by Ben Clayton · 3 years, 7 months ago chromium/4555
- 17686f7 Test that UBO and SB layout rules are correct and consistent for all backends by Ben Clayton · 3 years, 7 months ago
- df4c605 Add stress test for memory allocation and free on D3D12 by Li Hao · 3 years, 7 months ago
- a9faf7f Fix misplaced ASSERT in bind group validation by Austin Eng · 3 years, 7 months ago
- 700a5fb Add scoped autoreleasepool to tests and examples by Austin Eng · 3 years, 7 months ago chromium/4553
- 1af81e3 Validate the buffer offset in T2B and B2T for depth/stencil texture by Zhaoming Jiang · 3 years, 7 months ago
- 75c5067 Implement initialization of multisampled textures by Austin Eng · 3 years, 7 months ago
- 2a57db7 update compute shaders to include workgroup_size in their attribute by Sarah · 3 years, 7 months ago
- 1317636 Add a few tests for copies and fix bugs found by new tests by Yunchao He · 3 years, 7 months ago
- d5f44ce Rolling build dependencies for new d3dcompiler_47.dll by Corentin Wallez · 3 years, 7 months ago
- 6afd872 Revert "Revert "Vulkan: honor bufferImageGranularity the simplest way."" by Ryan Harrison · 3 years, 7 months ago
- 7fc0c05 Revert "Vulkan: honor bufferImageGranularity the simplest way." by Ryan Harrison · 3 years, 7 months ago
- 48183b8 Vulkan: honor bufferImageGranularity the simplest way. by Corentin Wallez · 3 years, 7 months ago
- 987fbed Add 3D Texture T2T copy tests on non-zero mip levels by Yunchao He · 3 years, 7 months ago
- 55e08d5 CopyTextureForBrowser(): Support Alpha Ops by Yan, Shaobo · 3 years, 7 months ago
- e4f4a37 wgsl: Disable broken tests by Ben Clayton · 3 years, 7 months ago
- fdc35e6 Emit tint warning when creating shader module by Zhaoming Jiang · 3 years, 7 months ago
- 3a3952c Suppress ShaderRobustnessPerf when using Tint + FXC by Corentin Wallez · 3 years, 7 months ago chromium/4547 chromium/4548 chromium/4549 chromium/4550 chromium/4551 chromium/4552
- aee22d1 Implement copies b/w 3D and 2DArray textures on D3D12 by Yunchao He · 3 years, 7 months ago
- b86e45f Omit types in most WGSL `var` statements. by Corentin Wallez · 3 years, 7 months ago
- fecd5a5 wgsl: Suppress all VertexFormatTests when using FXC by Ben Clayton · 3 years, 7 months ago chromium/4546
- 95aa7c5 Add SetIndex/VertexBuffer offset argument alignment constraints by Corentin Wallez · 3 years, 7 months ago
- 36edf8d wgsl: Fixes for new validation failures by Ben Clayton · 3 years, 7 months ago
- 5b6c1eb Enable CopySplitTests unittests for 3D texture copy splitter on D3D12 by Yunchao He · 3 years, 7 months ago
- cd417bc Disable test where FXC emits bad output by Ben Clayton · 3 years, 7 months ago
- b936d23 Implement internal storage for buffer usage and buffer binding type by Li Hao · 3 years, 7 months ago
- 8c584a1 Make usage of overridable constants a validation error by Ryan Harrison · 3 years, 7 months ago
- 6681114 Update usage of arrayLength() intrinsic by James Price · 3 years, 7 months ago
- 5a53eb3 Validate that DS attachment must cover all aspects of the texture. by Corentin Wallez · 3 years, 7 months ago chromium/4540
- 6133e5c Wrap call stmts with non-void rets, with ignore() by Ben Clayton · 3 years, 7 months ago
- 74f0c02 Refactor CopySplitTests.cpp in unittest D3D12 by Yunchao He · 3 years, 7 months ago chromium/4539
- f8a0f82 Move zero-size copy skips from the frontend to the backend by Austin Eng · 3 years, 7 months ago