1. b179714 Revert "Enable D3D12 render pass and use PRESERVE usage on null RTV slots" by James Godfrey-Kittle · 5 months ago
  2. ebdd6ad [tint][ir][val] Check access type exists before dereferencing by Ryan Harrison · 5 months ago
  3. 96ea474 [tint][ir][val] Check rules around bool for shader IO by Ryan Harrison · 5 months ago
  4. 2710aff HLSL-IR: Fix fmod polyfill by Antonio Maiorano · 5 months ago
  5. 7574245 [ir] Change `workgroup_size` to a `Value`. by dan sinclair · 5 months ago
  6. d49705b Remove the TODO about using CopyResource() on 1D textures by Jiawei Shao · 5 months ago
  7. 4c3d590 Fix transform name typo. by dan sinclair · 5 months ago
  8. 27cde38 HLSL-IR: Fix dynamic buffer access for atomic ops in DecomposeStorageAccess by Antonio Maiorano · 5 months ago
  9. f14f73d [tint][ir][val] Clean up tests to use utility functions by Ryan Harrison · 5 months ago
  10. 45c20d2 OpenGL: fix linear filtering of depth textures. by Stephen White · 5 months ago
  11. 6e4d863 [ir] Update transform names when validating. by dan sinclair · 5 months ago
  12. 5f21563 HLSL-IR: Use stable_sort to sort members in ShaderIO (part 2) by Antonio Maiorano · 5 months ago
  13. 9eb59d0 HLSL-IR: fix frexp polyfill by Antonio Maiorano · 5 months ago
  14. 6c2fd52 Enable D3D12 render pass and use PRESERVE usage on null RTV slots by Jiawei Shao · 5 months ago chromium/6804
  15. 5f5bc99 HLSL-IR: add support for interstage variables by Antonio Maiorano · 5 months ago chromium/6801
  16. 0c3ca3d Remove redundant constructors by Jiawei Shao · 5 months ago chromium/6800
  17. 655bfce Default viewFormats to nullptr. by Nicolas Chavez · 5 months ago chromium/6799
  18. 7212f86 [ir] Add single entry point transform by James Price · 5 months ago
  19. 868a467 [dawn][emscripten] Add bare-bone unit testing for Emscripten bindings. by Lokbondo Kung · 5 months ago
  20. 5418546 [dawn][emscripten] Add device lost future getter. by Lokbondo Kung · 5 months ago
  21. b09deb2 [tint] Fix comment typos by James Price · 5 months ago
  22. a4bae3f [ir] Rename `sampler` in multiplanar transform. by dan sinclair · 5 months ago
  23. 809e420 [ir] Add ReferencedFunctions helper by James Price · 5 months ago
  24. 8094ad1 HLSL-IR: Use stable_sort to sort members in ShaderIO by Antonio Maiorano · 5 months ago
  25. 997865f Roll build folder by Jiawei Shao · 5 months ago
  26. c44271b [hlsl][ir] Only move a value to a let once. by dan sinclair · 5 months ago chromium/6798
  27. ed15f85 [tint] Validate that `@align()` is large enough by James Price · 5 months ago
  28. aee66d2 HLSL-IR: Fix ArrayLengthFromUniform not applying by Antonio Maiorano · 5 months ago
  29. 34a2d65 [hlsl][ir] Skip promoting lets to lets by dan sinclair · 5 months ago
  30. 362dd79 [dawn][emscripten] Fix script path in GN build by Kai Ninomiya · 5 months ago
  31. 2ad36ee [tint][ir][fuzz] Prevent encoding a binary that won't decode by Ryan Harrison · 5 months ago
  32. e6f35ad Fix build for iOS by Yulong Wang · 5 months ago
  33. d86bb43 HLSL-IR: fix arrays of size 1 initialization by Antonio Maiorano · 5 months ago
  34. be81aca D3D12: Don't use Shader Model 6.6 and above on Intel Gen11 GPUs by Jiawei Shao · 5 months ago
  35. ad5d94b Dawn native/d3d: Remove pass state bool variable from BindGroupTracker by Yan,Shaobo · 5 months ago
  36. 6685fff [tint][ir] Limit size of arrays being decoded from binary by Ryan Harrison · 5 months ago
  37. 66652df HLSL-IR: add support for clip_distances. by Antonio Maiorano · 5 months ago
  38. 0ee0afa [wasm] Enable tint to build with Emscripten in cmake. by dan sinclair · 5 months ago
  39. d2bb5a1 [tint][ir][val] Enforce @workgroup_size only valid for compute by Ryan Harrison · 5 months ago
  40. f258823 [dawn][emscripten] Move critical C declarations into webgpu.h by Lokbondo Kung · 5 months ago
  41. 923877f [glsl] Remove the GLSL AST code. by dan sinclair · 5 months ago
  42. fa3f89b [tint][ir][val] Implement `CheckBuiltIn` by Ryan Harrison · 5 months ago
  43. 1efee19 [glsl] Remove `glsl` AST paths from `tint` command. by dan sinclair · 5 months ago
  44. fbc4ce7 [ir] Speed up `CheckType` validation. by dan sinclair · 5 months ago
  45. b37348f OpenGL: Disable scissor during blit for MSAA resolve by James Godfrey-Kittle · 5 months ago
  46. a84ddea [glsl] Enable DISABLED unit tests by James Price · 5 months ago
  47. 54ad644 D3D12: Always build with D3D12_FEATURE_DATA_D3D12_OPTIONS13 by Jiawei Shao · 5 months ago
  48. 016583d Emit float32-blendable deprecation warning in DevTools by François Beaufort · 5 months ago chromium/6790 chromium/6791 chromium/6792
  49. 22ed96a HLSL-IR: implement pixel_local feature by Antonio Maiorano · 5 months ago
  50. ce207a7 [tint][hlsl] Polyfill texture sample bias clamping by Peter McNeeley · 5 months ago chromium/6785
  51. 48c2e27 [Vulkan] Handle fence wait timeout by retry when max timeout requested by Colin Blundell · 5 months ago
  52. 66ea12f [ir] Simplify RenameConflicts by James Price · 5 months ago
  53. 0ecdfeb [ir] Rename all shadowing declarations by James Price · 5 months ago
  54. a1dcbf0 [hlsl] Make decompose transforms deterministic by James Price · 5 months ago
  55. 52deb2f [tint] Clamp lod bias from -16.0 to 15.99 by Peter McNeeley · 5 months ago chromium/6783
  56. cc9abce OpenGL: Always use the Tint IR backend by James Price · 5 months ago
  57. 05738cd Support ClipDistances in SPIR-V reader with Tint AST - Part I by Jiawei Shao · 5 months ago
  58. c3d7e75 [Compat] Remove storage binding restriction when validating texture wrapped by Shrek Shao · 5 months ago
  59. e57041d [dawn][webgpu.h] Remove all uses of const char* callbacks by Corentin Wallez · 5 months ago
  60. f55490a Dawn sample: Apply toggles when creating adapters and devices by Zhaoming Jiang · 5 months ago
  61. f3f10d5 [ir] Disallow access with no indices by James Price · 5 months ago
  62. 7a6e017 [spirv-reader] Avoid creating access with no indices by James Price · 5 months ago
  63. 74080ec DirectVariableAccess: Avoid creating access with no indices by James Price · 5 months ago
  64. c1de48f [hlsl] Fix f16 vector element stores in storage by James Price · 5 months ago
  65. 81641be [glsl] Add fuzzer for IR generator by James Price · 5 months ago
  66. 9e2dc96 [dawn][webgpu.h] Remove deprecated const char* entrypoints by Corentin Wallez · 5 months ago
  67. 1ab9f5e [msl ir] Convince the Metal compiler loops are never infinite by David Neto · 5 months ago
  68. 9414c00 Add float32-blendable feature by François Beaufort · 5 months ago
  69. 2c4c3a1 Dawn native/vulkan: PipelineLayoutVk holds multiple VkPipelineLayouts by Yan,Shaobo · 5 months ago
  70. 012551a Convince the metal compiler that loops are never infinite by David Neto · 5 months ago
  71. 3ff08caa3 StringViewUtils.cpp: Add include for std::strlen. by Corentin Wallez · 5 months ago
  72. e4ce129 [dawn][webgpu.h] Use StringView in callback arguments. by Corentin Wallez · 5 months ago
  73. c69649c [dawn][graphite] Add a check for MTLFunction being nil. by Corentin Wallez · 5 months ago
  74. 3e77dd7 HLSL-IR: Fix texture Sample and SampleLevel return type on depth textures by Antonio Maiorano · 5 months ago
  75. 145e550 D3D12: Save bufferLocation into TextureCopySubresource::CopyInfo by Jiawei Shao · 6 months ago
  76. ed682f5 HLSL-IR: improve ICE error message by Antonio Maiorano · 6 months ago
  77. 2bb8107 HLSL-IR: ICE on inputAttachmentLoad builtin by Antonio Maiorano · 6 months ago
  78. f0893de HLSL-IR: ICE on @color attribute by Antonio Maiorano · 6 months ago
  79. 6e4a366 [dawn][emscripten] Updates AdapterInfo to use StringViews. by Lokbondo Kung · 6 months ago
  80. c13d761 spirv reader: add some dynamic index tests by Antonio Maiorano · 6 months ago
  81. 38cce38 ir validator: improve error message on member call type mismatch by Antonio Maiorano · 6 months ago
  82. 03d6e0e Reland "[dawn][webgpu.h] Use wgpu::StringView for strings in output structs." by Corentin Wallez · 6 months ago
  83. e5fbd7e [dawn][wire] Fixes last dropped reference for buffer unmap in wire. by Lokbondo Kung · 6 months ago
  84. 65a7063 [Compat] Fix forceFallbackAdapter priority over compatibilityMode by Shrek Shao · 6 months ago
  85. e564270 [glsl] Add benchmark for IR generator by James Price · 6 months ago
  86. 94884fc [glsl] Run PreservePadding before DirectVariableAccess by James Price · 6 months ago
  87. 925f03f [glsl] Name padding fields consistently by James Price · 6 months ago
  88. 71c1d54 [glsl] Propagate names to block struct wrappers by James Price · 6 months ago
  89. 074e17e HLSL-IR: fix error: unary: no matching overload for 'operator - (u32)' (again) by Antonio Maiorano · 6 months ago
  90. b95a03a HLSL-IR: polyfill modf and frexp by Antonio Maiorano · 6 months ago
  91. 66155c6 Revert "[dawn][webgpu.h] Use wgpu::StringView for strings in output structs." by Corentin Wallez · 6 months ago chromium/6769
  92. 020e317 Support Dual Source Blending in SPIR-V reader with Tint AST by Jiawei Shao · 6 months ago
  93. 15bbe6b HLSL-IR: ReplaceNonIndexableMatVecStores transform by Antonio Maiorano · 6 months ago
  94. 6a8b16c [tint][ir][val] Cleanup `CheckFunction` and utilities by Ryan Harrison · 6 months ago
  95. 35eb4d3 remove useless include by David Neto · 6 months ago
  96. 500a714 Mark ShaderModuleCompilationOptions feature stable by François Beaufort · 6 months ago
  97. 980e48d [dawn][webgpu.h] Use wgpu::StringView for strings in output structs. by Corentin Wallez · 6 months ago
  98. a4cb6e6 D3D12: Save sourceRegion in TextureCopySubresource::CopyInfo by Jiawei Shao · 6 months ago
  99. 36778a9 Support ClipDistances in SPIR-V reader with Tint IR by Jiawei Shao · 6 months ago
  100. c644290 Support Dual Source Blending in SPIR-V reader with Tint IR by Jiawei Shao · 6 months ago