1. 4c3d590 Fix transform name typo. by dan sinclair · 6 months ago
  2. 27cde38 HLSL-IR: Fix dynamic buffer access for atomic ops in DecomposeStorageAccess by Antonio Maiorano · 6 months ago
  3. f14f73d [tint][ir][val] Clean up tests to use utility functions by Ryan Harrison · 6 months ago
  4. 6e4d863 [ir] Update transform names when validating. by dan sinclair · 6 months ago
  5. 5f21563 HLSL-IR: Use stable_sort to sort members in ShaderIO (part 2) by Antonio Maiorano · 6 months ago
  6. 9eb59d0 HLSL-IR: fix frexp polyfill by Antonio Maiorano · 6 months ago
  7. 5f5bc99 HLSL-IR: add support for interstage variables by Antonio Maiorano · 6 months ago chromium/6801
  8. 7212f86 [ir] Add single entry point transform by James Price · 6 months ago
  9. b09deb2 [tint] Fix comment typos by James Price · 6 months ago
  10. a4bae3f [ir] Rename `sampler` in multiplanar transform. by dan sinclair · 6 months ago
  11. 809e420 [ir] Add ReferencedFunctions helper by James Price · 6 months ago
  12. 8094ad1 HLSL-IR: Use stable_sort to sort members in ShaderIO by Antonio Maiorano · 6 months ago
  13. 997865f Roll build folder by Jiawei Shao · 6 months ago
  14. c44271b [hlsl][ir] Only move a value to a let once. by dan sinclair · 6 months ago chromium/6798
  15. ed15f85 [tint] Validate that `@align()` is large enough by James Price · 6 months ago
  16. aee66d2 HLSL-IR: Fix ArrayLengthFromUniform not applying by Antonio Maiorano · 6 months ago
  17. 34a2d65 [hlsl][ir] Skip promoting lets to lets by dan sinclair · 6 months ago
  18. 2ad36ee [tint][ir][fuzz] Prevent encoding a binary that won't decode by Ryan Harrison · 6 months ago
  19. d86bb43 HLSL-IR: fix arrays of size 1 initialization by Antonio Maiorano · 6 months ago
  20. 6685fff [tint][ir] Limit size of arrays being decoded from binary by Ryan Harrison · 6 months ago
  21. 66652df HLSL-IR: add support for clip_distances. by Antonio Maiorano · 6 months ago
  22. d2bb5a1 [tint][ir][val] Enforce @workgroup_size only valid for compute by Ryan Harrison · 6 months ago
  23. 923877f [glsl] Remove the GLSL AST code. by dan sinclair · 6 months ago
  24. fa3f89b [tint][ir][val] Implement `CheckBuiltIn` by Ryan Harrison · 6 months ago
  25. 1efee19 [glsl] Remove `glsl` AST paths from `tint` command. by dan sinclair · 6 months ago
  26. fbc4ce7 [ir] Speed up `CheckType` validation. by dan sinclair · 6 months ago
  27. a84ddea [glsl] Enable DISABLED unit tests by James Price · 6 months ago
  28. 22ed96a HLSL-IR: implement pixel_local feature by Antonio Maiorano · 6 months ago
  29. ce207a7 [tint][hlsl] Polyfill texture sample bias clamping by Peter McNeeley · 6 months ago chromium/6785
  30. 66ea12f [ir] Simplify RenameConflicts by James Price · 6 months ago
  31. 0ecdfeb [ir] Rename all shadowing declarations by James Price · 6 months ago
  32. a1dcbf0 [hlsl] Make decompose transforms deterministic by James Price · 6 months ago
  33. 52deb2f [tint] Clamp lod bias from -16.0 to 15.99 by Peter McNeeley · 6 months ago chromium/6783
  34. 05738cd Support ClipDistances in SPIR-V reader with Tint AST - Part I by Jiawei Shao · 6 months ago
  35. f3f10d5 [ir] Disallow access with no indices by James Price · 6 months ago
  36. 7a6e017 [spirv-reader] Avoid creating access with no indices by James Price · 6 months ago
  37. 74080ec DirectVariableAccess: Avoid creating access with no indices by James Price · 6 months ago
  38. c1de48f [hlsl] Fix f16 vector element stores in storage by James Price · 6 months ago
  39. 81641be [glsl] Add fuzzer for IR generator by James Price · 6 months ago
  40. 1ab9f5e [msl ir] Convince the Metal compiler loops are never infinite by David Neto · 6 months ago
  41. 012551a Convince the metal compiler that loops are never infinite by David Neto · 7 months ago
  42. 3e77dd7 HLSL-IR: Fix texture Sample and SampleLevel return type on depth textures by Antonio Maiorano · 7 months ago
  43. ed682f5 HLSL-IR: improve ICE error message by Antonio Maiorano · 7 months ago
  44. 2bb8107 HLSL-IR: ICE on inputAttachmentLoad builtin by Antonio Maiorano · 7 months ago
  45. f0893de HLSL-IR: ICE on @color attribute by Antonio Maiorano · 7 months ago
  46. c13d761 spirv reader: add some dynamic index tests by Antonio Maiorano · 7 months ago
  47. 38cce38 ir validator: improve error message on member call type mismatch by Antonio Maiorano · 7 months ago
  48. e564270 [glsl] Add benchmark for IR generator by James Price · 7 months ago
  49. 94884fc [glsl] Run PreservePadding before DirectVariableAccess by James Price · 7 months ago
  50. 925f03f [glsl] Name padding fields consistently by James Price · 7 months ago
  51. 71c1d54 [glsl] Propagate names to block struct wrappers by James Price · 7 months ago
  52. 074e17e HLSL-IR: fix error: unary: no matching overload for 'operator - (u32)' (again) by Antonio Maiorano · 7 months ago
  53. b95a03a HLSL-IR: polyfill modf and frexp by Antonio Maiorano · 7 months ago
  54. 020e317 Support Dual Source Blending in SPIR-V reader with Tint AST by Jiawei Shao · 7 months ago
  55. 15bbe6b HLSL-IR: ReplaceNonIndexableMatVecStores transform by Antonio Maiorano · 7 months ago
  56. 6a8b16c [tint][ir][val] Cleanup `CheckFunction` and utilities by Ryan Harrison · 7 months ago
  57. 36778a9 Support ClipDistances in SPIR-V reader with Tint IR by Jiawei Shao · 7 months ago
  58. c644290 Support Dual Source Blending in SPIR-V reader with Tint IR by Jiawei Shao · 7 months ago
  59. a01beb5 [glsl][ir] Add padding to inline structs by dan sinclair · 7 months ago
  60. 2574827 [glsl][ir] Add struct padding members by dan sinclair · 7 months ago
  61. 34a321b [glsl][ir] Set more tests as `glsl-desktop` by dan sinclair · 7 months ago
  62. bfb6645 HLSL-IR: fix textureDimensions polyfill using invalid type for swizzle (again) by Antonio Maiorano · 7 months ago
  63. 4103ee3 [glsl][ir] Cleanup textures when replacing in builtin uniforms. by dan sinclair · 7 months ago
  64. d048638 [glsl][ir] Handle sampler-less depth textures. by dan sinclair · 7 months ago
  65. eef5708 [glsl][ir] Fix `coord` type for `imageStore` by dan sinclair · 7 months ago
  66. 1bde07c [glsl][ir] Consistently use `idx` for texture arguments. by dan sinclair · 7 months ago
  67. 367c032 [glsl][ir] Polyfill `textureSampleCompareLevel` by dan sinclair · 7 months ago
  68. cdfb6e7 [glsl][ir] Polyfill `textureSampleCompare` by dan sinclair · 7 months ago
  69. 4260675 [glsl] Add OffsetFirstIndex transform by James Price · 7 months ago chromium/6765
  70. 978af55 [glsl] Clamp frag depth using push constant values by James Price · 7 months ago
  71. 223a591 [glsl] Set up internal push constants by James Price · 7 months ago
  72. b6fc95f [glsl][ir] Polyfill `textureSampleGrad` by dan sinclair · 7 months ago
  73. ec448b1 [glsl][ir] Polyfill `textureSampleLevel` by dan sinclair · 7 months ago
  74. 3b689d8 [glsl][ir] Polyfill `textureSampleBias` by dan sinclair · 7 months ago
  75. 4fa9b1b [wgsl] Resolve push_constant access as read-only by James Price · 7 months ago
  76. 8055bf4 [glsl][ir] Polyfill `textureSample` by dan sinclair · 7 months ago
  77. 4d38382 [glsl][ir] Move robustness transform by dan sinclair · 7 months ago
  78. 0581410 [ir] Do not wrap structs with @block attribute by James Price · 7 months ago
  79. 6752a38 [ir] Add transform to prepare push constants by James Price · 7 months ago
  80. 4daebc4 [glsl][ir] Polyfill `textureGatherCompare` by dan sinclair · 7 months ago
  81. 144db47 [glsl][ir] Polyfill `textureGather` by dan sinclair · 7 months ago
  82. 680183f [glsl][ir] Handle combined samplers for texture only calls. by dan sinclair · 7 months ago
  83. c567025 [ir] Update DirectrVariableAccess to add `handle`. by dan sinclair · 7 months ago
  84. a7b805c [tint][ir][val] Enforce entry point returns have location or builtin by Ryan Harrison · 7 months ago
  85. 096f714 HLSL-IR: enable replace_pointer_lets in ValueToLet by Antonio Maiorano · 7 months ago chromium/6755 chromium/6756
  86. ee7a5b1 [tint][ir][val] Check position present if invariant is by Ryan Harrison · 7 months ago
  87. eb9c4c3 GLSL: workaround texture sampling with offset on depth arrays. by Stephen White · 7 months ago
  88. e5c5c65 [tint][ir][val] Check function parameter types by Ryan Harrison · 7 months ago
  89. 4fc7d41 HLSL-IR: implement LocalizeStructArrayAssignment for FXC by Antonio Maiorano · 7 months ago
  90. cdcb1c1 [glsl][ir] Split uniform texture code from texture polyfill. by dan sinclair · 7 months ago
  91. 0b67439 [glsl][ir] Add support for getting texture information from unifrom by dan sinclair · 7 months ago
  92. 3d6760c [glsl][ir] Handle texture transforms by dan sinclair · 7 months ago
  93. 6d602f4 [glsl][ir] Add a transform to remove pointer lets. by dan sinclair · 7 months ago
  94. 8256abd [glsl][ir] Fix types for GLSL builtins by dan sinclair · 7 months ago chromium/6746 chromium/6747 chromium/6748
  95. fc7d346 [glsl][ir] Add `SampleMask` to ShaderIO. by dan sinclair · 7 months ago
  96. ab4e99f [glsl][ir] Polyfill float modulo by dan sinclair · 7 months ago chromium/6745
  97. a6300bf [glsl] Convert `select` to `mix` instead of ternary. by dan sinclair · 7 months ago
  98. 5c14fb4 [glsl] Flip ordering of barriers. by dan sinclair · 7 months ago
  99. ceb3a5c5 [tint][ir][val] Reject builtins and location both being declared by Ryan Harrison · 7 months ago
  100. efd781b [glsl][ir] Polyfill `quantizeToF16` by dan sinclair · 7 months ago