1. a1ee883 [hlsl] Update DecomposeStorageAccess to conditionalize Convert creation. by dan sinclair · 4 months ago
  2. 3d64565 [ir] Tighter ValueToLet access restrictions. by dan sinclair · 4 months ago
  3. c499b14 Fix an expectation in tint end2end test by Jiawei Shao · 4 months ago
  4. 43e7da5 HLSL-IR: emit vector access using dot-component notation instead of indexing. by Antonio Maiorano · 4 months ago
  5. c368b05 [msl] Use packed_vec3 for workgroup storage by James Price · 4 months ago chromium/6840
  6. 8213268 [msl][ast] Emit struct name before initializer by James Price · 4 months ago
  7. 4eec0a8 IR: Fix robustness transform on textureLoad of sampled and depth textures by Antonio Maiorano · 4 months ago
  8. a6649a0 [msl] Bump default version to 2.2 by James Price · 4 months ago
  9. d9885d9 [glsl] Use IR version of SingleEntryPoint in more places by James Price · 5 months ago
  10. 8d98ba0 HLSL-IR: run DemoteToHelper even earlier by Antonio Maiorano · 5 months ago
  11. a0239e7 HLSL-IR: Fix default-only-switch workaround for FXC by Antonio Maiorano · 5 months ago
  12. 2710aff HLSL-IR: Fix fmod polyfill by Antonio Maiorano · 5 months ago
  13. 27cde38 HLSL-IR: Fix dynamic buffer access for atomic ops in DecomposeStorageAccess by Antonio Maiorano · 5 months ago
  14. c44271b [hlsl][ir] Only move a value to a let once. by dan sinclair · 5 months ago chromium/6798
  15. 34a2d65 [hlsl][ir] Skip promoting lets to lets by dan sinclair · 5 months ago
  16. d86bb43 HLSL-IR: fix arrays of size 1 initialization by Antonio Maiorano · 5 months ago
  17. 3ddc07a [glsl][ir] Make GLSL IR the only GLSL in tint e2e. by dan sinclair · 5 months ago
  18. 1217dc1 [glsl] Remove the non-IR GLSL expectations. by dan sinclair · 5 months ago
  19. ce207a7 [tint][hlsl] Polyfill texture sample bias clamping by Peter McNeeley · 5 months ago chromium/6785
  20. 52deb2f [tint] Clamp lod bias from -16.0 to 15.99 by Peter McNeeley · 5 months ago chromium/6783
  21. 74080ec DirectVariableAccess: Avoid creating access with no indices by James Price · 5 months ago
  22. c1de48f [hlsl] Fix f16 vector element stores in storage by James Price · 5 months ago
  23. 1ab9f5e [msl ir] Convince the Metal compiler loops are never infinite by David Neto · 5 months ago
  24. 012551a Convince the metal compiler that loops are never infinite by David Neto · 5 months ago
  25. 3e77dd7 HLSL-IR: Fix texture Sample and SampleLevel return type on depth textures by Antonio Maiorano · 5 months ago
  26. cdc7991 HLSL-IR: regen skips by Antonio Maiorano · 5 months ago
  27. 94884fc [glsl] Run PreservePadding before DirectVariableAccess by James Price · 5 months ago
  28. 925f03f [glsl] Name padding fields consistently by James Price · 5 months ago
  29. 71c1d54 [glsl] Propagate names to block struct wrappers by James Price · 5 months ago
  30. 020e317 Support Dual Source Blending in SPIR-V reader with Tint AST by Jiawei Shao · 5 months ago
  31. 15bbe6b HLSL-IR: ReplaceNonIndexableMatVecStores transform by Antonio Maiorano · 5 months ago
  32. 2574827 [glsl][ir] Add struct padding members by dan sinclair · 5 months ago
  33. 34a321b [glsl][ir] Set more tests as `glsl-desktop` by dan sinclair · 5 months ago
  34. c830e96 Add tint e2e tests for vector assignment via dynamic index by Antonio Maiorano · 5 months ago
  35. 4103ee3 [glsl][ir] Cleanup textures when replacing in builtin uniforms. by dan sinclair · 5 months ago
  36. d048638 [glsl][ir] Handle sampler-less depth textures. by dan sinclair · 5 months ago
  37. eef5708 [glsl][ir] Fix `coord` type for `imageStore` by dan sinclair · 5 months ago
  38. 08b5e37 [glsl][ir] Regenerate skip files. by dan sinclair · 5 months ago
  39. 4260675 [glsl] Add OffsetFirstIndex transform by James Price · 5 months ago chromium/6765
  40. 223a591 [glsl] Set up internal push constants by James Price · 5 months ago
  41. 3b689d8 [glsl][ir] Polyfill `textureSampleBias` by dan sinclair · 5 months ago
  42. 8055bf4 [glsl][ir] Polyfill `textureSample` by dan sinclair · 5 months ago
  43. 680183f [glsl][ir] Handle combined samplers for texture only calls. by dan sinclair · 5 months ago
  44. 096f714 HLSL-IR: enable replace_pointer_lets in ValueToLet by Antonio Maiorano · 6 months ago chromium/6755 chromium/6756
  45. 4fc7d41 HLSL-IR: implement LocalizeStructArrayAssignment for FXC by Antonio Maiorano · 6 months ago
  46. cdcb1c1 [glsl][ir] Split uniform texture code from texture polyfill. by dan sinclair · 6 months ago
  47. 0b67439 [glsl][ir] Add support for getting texture information from unifrom by dan sinclair · 6 months ago
  48. 3d6760c [glsl][ir] Handle texture transforms by dan sinclair · 6 months ago
  49. 6fd5da8 [glsl][ir] Regenerate skips by dan sinclair · 6 months ago
  50. 6d602f4 [glsl][ir] Add a transform to remove pointer lets. by dan sinclair · 6 months ago
  51. fc7d346 [glsl][ir] Add `SampleMask` to ShaderIO. by dan sinclair · 6 months ago
  52. ab4e99f [glsl][ir] Polyfill float modulo by dan sinclair · 6 months ago chromium/6745
  53. a6300bf [glsl] Convert `select` to `mix` instead of ternary. by dan sinclair · 6 months ago
  54. 8879b18 [glsl][ir] Add polyfill for `abs` by dan sinclair · 6 months ago
  55. 0c0e7ec Add "hlsl-fxc" format to Tint executable by Antonio Maiorano · 6 months ago
  56. e0ca165 [glsl][ir] Polyfill integer `dot` by dan sinclair · 6 months ago
  57. 803ff2b [glsl][ir] Convert vector relational operations by dan sinclair · 6 months ago
  58. 22f7682 [glsl][ir] Polyfill bitwise `&` and `|` on booleans by dan sinclair · 6 months ago
  59. da2fa97 [glsl][ir] Add `arrayLength` support by dan sinclair · 6 months ago
  60. 923288d HLSL-IR: add RemoveContinueInSwitch transform by Antonio Maiorano · 6 months ago
  61. a1e0778 HLSL-IR: fix error: unary: no matching overload for 'operator - (u32)' by Antonio Maiorano · 6 months ago
  62. d13c9f9 [glsl][ir] Polyfill the `textureStore` call by dan sinclair · 6 months ago
  63. a5afb1f [glsl][ir] Polyfill the `textureLoad` call by dan sinclair · 6 months ago
  64. d42e0e9 [ir] Always inline `handle` address space. by dan sinclair · 6 months ago
  65. d032c62 HLSL-IR: emit constant i32 literals as int(<literal>) by Antonio Maiorano · 6 months ago
  66. fae723c [glsl] Regenerate skips by dan sinclair · 6 months ago
  67. 9ae5b84 [glsl][ir] Add bitcast from/to f16. by dan sinclair · 6 months ago
  68. 562d9b7 [glsl][ir] Start bitcast emission. by dan sinclair · 6 months ago
  69. 7b7fb81 [glsl][ir] Emit the polyfills for atomic methods. by dan sinclair · 6 months ago
  70. da73356 [glsl][ir] Emit the passthrough atomic methods. by dan sinclair · 6 months ago
  71. a532ca4 [glsl][ir] Regenerate skips by dan sinclair · 6 months ago
  72. 9d3ffa6 [glsl][ir] Polyfill the barrier commands. by dan sinclair · 6 months ago
  73. 949fa99 [glsl][ir] Polyfill the `select` command. by dan sinclair · 6 months ago
  74. 1b75d8b [msl] Fix PackedVec3 for atomic builtins by James Price · 6 months ago
  75. 59c9377 [msl] Key PackedVec3 helpers on pointer type by James Price · 6 months ago
  76. 2744a22 [msl] Apply PackedVec3 to workgroup address space by James Price · 6 months ago
  77. bc56248 [msl] Fix read-write textureStore in entry points by James Price · 6 months ago chromium/6711
  78. cca4859 HLSL-IR: workaround DXC bug when 'as' casting constant integral splats by Antonio Maiorano · 7 months ago
  79. 8726fe4 HLSL-IR: only swizzle ctor value if not the right type by Antonio Maiorano · 7 months ago
  80. 607f4cb [tint] Fix max float as integer in conversion 'ConvF32ToIU32' by Peter McNeeley · 7 months ago
  81. a561b98 [glsl][ir] Create header section before preamble. by dan sinclair · 7 months ago
  82. f15c1c3 [glsl][ir] Add ShaderIO by dan sinclair · 7 months ago
  83. 182d933 [glsl][ir] Emit global variable information. by dan sinclair · 7 months ago
  84. 2a45079 [msl] Avoid UB for left shift of negative integers by James Price · 7 months ago
  85. 2d24558 [msl] Polyfill signed integer arithmetic by James Price · 7 months ago
  86. e965bd3 [ir] Emit unused side-effecting expressions by James Price · 7 months ago
  87. ccb0a77 [glsl][ir] Have tint run SingleEntryPoint for GLSL. by dan sinclair · 7 months ago
  88. 1e0c201 [glsl][ir] Regenerate skips by dan sinclair · 7 months ago
  89. 6d87fa6 [msl] Add support for clip_distances by James Price · 7 months ago
  90. fb96429 [glsl][ir] Add conversion support by dan sinclair · 7 months ago
  91. 7abbf53 [glsl][ir] Add constructor support by dan sinclair · 7 months ago
  92. 32f3eff [glsl][ir] Add vector accessors. by dan sinclair · 7 months ago
  93. 49597cc [glsl][ir] Emit `Discard` and `TerminateInvocation` by dan sinclair · 7 months ago
  94. 73fd374 [msl] Emit TINT_ISOLATE_UB macro by James Price · 7 months ago
  95. 7206591 [glsl][ir] Emit `Loop` and supporting instructions by dan sinclair · 7 months ago chromium/6697
  96. 0330f50 [glsl][ir] Emit `If` and `ExitIf` by dan sinclair · 7 months ago
  97. adaa316 [glsl][ir] Emit `Access` by dan sinclair · 7 months ago chromium/6692 chromium/6693 chromium/6694 chromium/6695 chromium/6696
  98. c2f6f2f [glsl][ir] Emit load and store by dan sinclair · 7 months ago
  99. 8fd0dbd [glsl][ir] Support depth texture types by dan sinclair · 7 months ago
  100. 636e476 [glsl][ir] Support `CoreBinary`. by dan sinclair · 7 months ago