- 76732ab Properly implement per-dispatch synchronization scopes. by Corentin Wallez · 3 years, 10 months ago
- de5bd3f Only run the BoundArrayAccessors transform when robustness is on. by Corentin Wallez · 3 years, 10 months ago
- 9dad30d Move noop dispatch handling to the Metal backend by Corentin Wallez · 3 years, 10 months ago
- e7a5fab Remove unnecessary "#if def"s and type conversion in windows compilation. by 陈俊嘉 · 3 years, 10 months ago
- ec7ea6a Separate the types for compute and render pass usage data by Corentin Wallez · 3 years, 10 months ago
- d98b307 EncodingContext: Forward the backtrace of stored errors. by Corentin Wallez · 3 years, 10 months ago chromium/4499
- 2dd2d67 CommandBufferResourceUsage: track render and compute separately. by Corentin Wallez · 3 years, 10 months ago
- c63ac30 Remove unused utils::SingleShaderStage enum by Corentin Wallez · 3 years, 10 months ago
- c74af703 Implement CallbackTaskManager for Create*PipelineAsync by Jiawei Shao · 3 years, 11 months ago chromium/4496 chromium/4497
- 321c900 Add perf test on shader robustness by Qin Jiajia · 3 years, 11 months ago
- 83ae2ce Added offset and length to CompilationMessage by Brandon Jones · 3 years, 11 months ago
- 4043ee9 Fix a bug about mip dimension calculation by Yunchao He · 3 years, 11 months ago
- ef6a482 Implement 3D Texture copy for partial depth slices on D3D12 by Yunchao He · 3 years, 11 months ago
- 74326fe Add support for UWP CoreWindow in SwapChain and Surface by 陈俊嘉 · 3 years, 11 months ago
- 045a02a Fix incorrect return status of Create*PipelineAsync when device is lost by Jiawei Shao · 3 years, 11 months ago
- cf569e2 Remove reduntant dependencies in UWP compilation by 陈俊嘉 · 3 years, 11 months ago
- c952097 Remove incorrect ASSERT in ~AsyncWaitableEvent by Jiawei Shao · 3 years, 11 months ago
- e688e52 D3D12: Disable GBV when using partial validation. by Bryan Bernhart · 3 years, 11 months ago chromium/4490
- 3d71624 Only add extra warnings when building in standalone. by Corentin Wallez · 3 years, 11 months ago
- caddf0c Clean up two unused function declarations by Jiang · 3 years, 11 months ago
- 55210f3 [build] Disable -Wdeprecated-copy(-dtor) by Hans Wennborg · 3 years, 11 months ago
- bf99a72 Re-enable unittests for Tint by Ryan Harrison · 3 years, 11 months ago
- 02336e6 Add UWP support by 陈俊嘉 · 3 years, 11 months ago
- 5346e77 Add helper functions to iterate over ChainedStructs by Brian Ho · 3 years, 11 months ago
- b48d1f4 Add header for std::forward by Ryan Harrison · 3 years, 11 months ago
- aed656c Clear resolve buffer to 0 for resolving unavailable queries by Hao Li · 3 years, 11 months ago
- 6dd1d37 unittests: Add a position return value for vertex shaders by Ben Clayton · 3 years, 11 months ago
- bda3796 WGSL: Replace last uses of var<in> and var<out> by Corentin Wallez · 3 years, 11 months ago
- ed1afa8 client::Buffer: In debug mode, clobber mMappedData when it is freed by Corentin Wallez · 3 years, 11 months ago
- d0e8dc0 D3D12: Initialize DXC in Device::Initialize() by Jiawei Shao · 3 years, 11 months ago
- 672105a Add string to wstring conversion helper and related unittest by 陈俊嘉 · 3 years, 11 months ago
- 5147cb5 Fix MinBufferSizeDefaultLayoutTests.RenderPassConsidersBothStages by Ryan Harrison · 3 years, 11 months ago
- 9aadf94 SlabAllocator: Fix writing to freed memory on slab destruction by Austin Eng · 3 years, 11 months ago
- cd39ade Re-add const to TranslateToHLSLWithTint() by Ben Clayton · 3 years, 11 months ago chromium/4484 chromium/4485
- 8091c68 Cleanup transform usage by Ben Clayton · 3 years, 11 months ago chromium/4483
- eae70b7 Update WGSL in tests with renamed builtins by James Price · 4 years ago
- 0af4a83 dawn_native: Use refcount-safe methods for reentrant object creation by Corentin Wallez · 4 years ago
- 5e6a092 Deprecate renderpass color/depth .attachment by Brandon Jones · 4 years ago
- 12953ca Enable WGSLUnsortedStructIO test by James Price · 4 years ago
- edb575d Revert "Temporarily stop running tests on D3D12 with use_tint_generator" by James Price · 4 years ago
- 413dcf8 Rename setBlendColor->setBlendConstant by Brandon Jones · 4 years ago
- 22b923c Updated BlendFactor enum to match spec by Brandon Jones · 4 years ago
- 5c9b6a8 Temporarily stop running tests on D3D12 with use_tint_generator by Corentin Wallez · 4 years ago
- 0a56960 Fix unittests that are broken by --enable-toggles=use_tint_generator by Ryan Harrison · 4 years ago
- e87ea2b Update WGSL syntax for end2end tests by Brandon Jones · 4 years ago
- d798f33 Fix new-style WGSL I/O with OpenGL backend by Brandon Jones · 4 years ago
- acdc35d Support enabling/disabling toggles in unittests by Ryan Harrison · 4 years ago chromium/4478 chromium/4479 chromium/4480 chromium/4481
- 417d91c Remap BindGroup bindingIndex for vulkan backend when using Tint Generator by shrekshao · 4 years ago
- f3fe648 OpenGL: DoTexSubImage() cleanup. by Stephen White · 4 years ago
- 71c33c8 OpenGL: refactor all texture uploads. by Stephen White · 4 years ago
- 78d27e8 Remove usage of deprecated WGSL IO in perf/unit/whitebox tests by Corentin Wallez · 4 years ago
- 21bd02b Remove deprecated WGSL "-> void" by Corentin Wallez · 4 years ago
- 71f3d58 Fix a bug about depth/stencil formats validation by Yunchao He · 4 years ago
- e190045 dawn_wire: Add support for injecting/reserving swapchains by Corentin Wallez · 4 years ago
- b676602 OpenGL: Refactor texture uploads. by Stephen White · 4 years ago
- c59d0f6 Reenable D3D12 tests that failed with TINT_UNIMPLEMENTED by Ben Clayton · 4 years ago chromium/4476
- fab8bde Reenable D3D12 tests that failed with 'tint_first_vertex_index not found' by Ben Clayton · 4 years ago
- 120818a Reenable D3D12 tests that failed with 'unsupported struct member decoration' by Ben Clayton · 4 years ago
- b06b89e Reenable D3D12 tests that failed with 'runtime array not supported yet' by Ben Clayton · 4 years ago
- 10ec9a7 Reenable D3D12 texture tests with tint generator by Ben Clayton · 4 years ago
- 3e24769 Reenable D3D12 test OpArrayLengthTest with tint generator by Ben Clayton · 4 years ago
- 7799571 Reenable D3D12 test TwoComputeInModule with tint generator by Ben Clayton · 4 years ago
- 51edb2b Reenable D3D12 tests that use workgroup storage by Ben Clayton · 4 years ago
- 8a2c179 Remove dummy extension types by Brian Ho · 4 years ago
- 9b606f7 ShaderModule: Keep the tint::Source::File alive by Ben Clayton · 4 years ago
- 9178d9bf Tweak BindGroupTests to workaround FXC bug by Ben Clayton · 4 years ago
- 99bfeeb D3D12: Implement initial surface-based swapchains by Corentin Wallez · 4 years ago
- 5ce6472 Fix D3D12 Sampler Heap tests to reference their bindings in WGSL by Corentin Wallez · 4 years ago
- 59f2038 Report error when plane0 is not a valid object in CreateExternalTexture by Jiawei Shao · 4 years ago
- 978c2e0 Remove usage of tint::Validator by Antonio Maiorano · 4 years ago
- 5d2f204 Only allow CompareFunction::Undefined for samplerDesc.compare by Corentin Wallez · 4 years ago
- 1e45c5e Add unsafe API tests for 3D textures by Yunchao He · 4 years ago
- 9002c67 D3D12: Disable NV12SampleYUVtoRGB on NV bot by Bryan Bernhart · 4 years ago
- 0da94c3 Use __VA_ARGS__ for texture expectation helpers/macros by Yunchao He · 4 years ago
- 47b6b68 Fill CompilationInfo with Tint diagnostic messages by Brandon Jones · 4 years ago
- c243f67 Refactor APICreateComputePipelineAsync to support both sync and async path by Jiawei Shao · 4 years ago
- 40d1c83 Default use_tint_generator to on for D3D12 by Ben Clayton · 4 years ago
- 6870e6d Vulkan: Check for device loss in CheckAndUpdateCompletedSerials by Corentin Wallez · 4 years ago
- 44771b3 Fix a bug for multisample texture validation by Yunchao He · 4 years ago
- ff55b2f Remove parameter layer and use origin.z in MACROs by Yunchao He · 4 years ago
- 4c4cec9 Disable D3D12DescriptorHeapTests.NoSwitchOverSamplerHeap for tint by Antonio Maiorano · 4 years ago
- fc47fbf Disable BindGroupTests for D3D12 + tint regardless of backend validation by Antonio Maiorano · 4 years ago
- d75f7c0 Reset query set on Vulkan Backend by Hao Li · 4 years ago
- 1fb3f1d Implement 3D texture copy on D3D12: T2B and T2T by Yunchao He · 4 years ago
- ee1a3b3 Remove parameter layer in EXPECT_TEXTURE_RGBA8_EQ by Yunchao He · 4 years ago
- 042335f Add the -Wredundant-move warning. by Corentin Wallez · 4 years ago
- 0515e90 Fix dawn_native/CMakeLists by removing commas by Corentin Wallez · 4 years ago
- 6f2bbe9 Implement GPUCompilationInfo by Brandon Jones · 4 years ago
- 68c226d Better fix for DAWN_NO_DISCARD on WireResult by Nico Weber · 4 years ago
- 2cccd5a Add depth-clamping support for Metal by Brian Ho · 4 years ago
- cb0bdb3 Remove an attribute that has no effect by Nico Weber · 4 years ago
- dc5d7a1 CopyTextureForBrowser: Support Subrect Copy by Yan, Shaobo · 4 years ago
- f759264 Finish conversion to RenderPipelineDescriptor2 by Brandon Jones · 4 years ago
- 6a2e16b Split top-level reflection code into either Tint or SPIRV-Cross by Ryan Harrison · 4 years ago
- 0a067f1 Remove D3D12 live object reporting by Austin Eng · 4 years ago
- 5b19646 Remove unnecessary check for null TextureDescriptor. by Corentin Wallez · 4 years ago
- 3e8f3f9 Implement 3D texture copy on D3D12 backend: copy to entire 3DTexture by Yunchao He · 4 years ago
- 61fbb28 Remove marking of CreatePipelineAsync as unsafe. by Corentin Wallez · 4 years ago
- 0e92e9b Add GPUExternalTexture Types by Brandon Jones · 4 years ago
- a223e1f D3D12: Improve NV12 checkerboard test image. by Bryan Bernhart · 4 years ago